Personas: Difference between revisions
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== Introduction == | == Introduction == | ||
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According to [http://wiki.fluidproject.org/display/fluid/Personas Fluid project] article, {{quotation| Personas are a model used to describe users' goals, skills, abilities, technical experience and context. They are detailed descriptions of archetypical users constructed out of well-understood, highly specific patterns of data about real people. A persona is not based on an individual - it is a construct developed through a detailed process, not the result of a search for the "right" individual (see [http://wiki.fluidproject.org/display/fluid/Persona+Creation persona creation] for more on this). They are used by the design team (and larger project team) to describe, and keep front and center the user(s) for whom the system will be built.}} | According to [http://wiki.fluidproject.org/display/fluid/Personas Fluid project] article, {{quotation| Personas are a model used to describe users' goals, skills, abilities, technical experience and context. They are detailed descriptions of archetypical users constructed out of well-understood, highly specific patterns of data about real people. A persona is not based on an individual - it is a construct developed through a detailed process, not the result of a search for the "right" individual (see [http://wiki.fluidproject.org/display/fluid/Persona+Creation persona creation] for more on this). They are used by the design team (and larger project team) to describe, and keep front and center the user(s) for whom the system will be built.}} | ||
{{quotation|A persona is a user archetype you can use to help guide decisions about product features, navigation, interactions, and even visual design. By designing for the archetype—whose goals and behavior patterns are well understood—you can satisfy the broader group of people represented by that archetype. In most cases, personas are synthesized from a series of ethnographic interviews with real people, then captured in 1-2 page descriptions that include behavior patterns, goals, skills, attitudes, and environment, with a few fictional personal details to bring the persona to life}} ([http://www.cooper.com/journal/2001/08/perfecting_your_personas.html Kim Goodwin | {{quotation|A persona is a user archetype you can use to help guide decisions about product features, navigation, interactions, and even visual design. By designing for the archetype—whose goals and behavior patterns are well understood—you can satisfy the broader group of people represented by that archetype. In most cases, personas are synthesized from a series of ethnographic interviews with real people, then captured in 1-2 page descriptions that include behavior patterns, goals, skills, attitudes, and environment, with a few fictional personal details to bring the persona to life}} ([http://www.cooper.com/journal/2001/08/perfecting_your_personas.html Kim Goodwin] (2001). | ||
== Method == | == Method == | ||
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* demographic information | * demographic information | ||
* job title and functions | * job title and functions | ||
* goals in mind when using the website you are designing | * goals in mind when using the website you are designing (this is important!)* goals in mind when using the website you are designing (this is important!) | ||
In addition: | In addition: | ||
* Personas may include or be linked to [[scenarios of use]] | * Personas may include or be linked to [[scenarios of use]] | ||
* Personas can be based on "real" personas. In any case, personas are not just role descriptions. | |||
With a persona sheet in mind, a member of the web design team then could say "well, Joe would do this and think that ...") | With a persona sheet in mind, a member of the web design team then could say "well, Joe would do this and think that ...") | ||
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* [http://www.cooper.com/journal/2001/08/perfecting_your_personas.html Perfecting Your Personas] Perfecting Your Personas by Kim Goodwin on August 1, 2001. These slides explain how to create useful persona (as opposed to persona that are just glorified fluffly role descriptions). | * [http://www.cooper.com/journal/2001/08/perfecting_your_personas.html Perfecting Your Personas] Perfecting Your Personas by Kim Goodwin on August 1, 2001. These slides explain how to create useful persona (as opposed to persona that are just glorified fluffly role descriptions). | ||
* [http://www.userfocus.co.uk/articles/are-personas-past-their-prime.html Are personas past their prime?], by David Travis, July 6, 2015. This article ends up presenting a light-weight method to create and maintain personas. | |||
; Reusable slides | ; Reusable slides | ||
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; Developing personas | ; Developing personas | ||
* [[http://www.uie.com/articles/research_to_personas/ Getting from Research to Personas: Harnessing the Power of Data], By Kim Goodwin, Originally published: Apr 05, 200? | * [http://www.interactionbydesign.com/presentations/olsen_persona_toolkit.pdf Persona Creation and Usage Toolkit] by George Olsen, Interaction Design. {{quotation|The toolkit enables you to build up detailed profiles of the personas themselves, their relationship to the product, and the context in which they use the product.}} | ||
* [http://www.uie.com/articles/research_to_personas/ Getting from Research to Personas: Harnessing the Power of Data], By Kim Goodwin, Originally published: Apr 05, 200? | |||
; Persona types | ; Persona types | ||
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* [http://www.uie.com/brainsparks/2007/11/14/crappy-personas-vs-robust-personas/ Crappy Personas vs. Robust Personas] By Jared Spool and discussants, November 14th, 2007 | * [http://www.uie.com/brainsparks/2007/11/14/crappy-personas-vs-robust-personas/ Crappy Personas vs. Robust Personas] By Jared Spool and discussants, November 14th, 2007 | ||
* [http://www.cooper.com/journal/2003/08/the_origin_of_personas.html The Origin of Personas] by Alan Cooper on August 1, 2003 (A. Cooper invented the “first serious business software for microcomputers” in 1975, i.e. an accounting program and later Visual Basic. He finally wrote an acclaimed UX book | * [http://www.cooper.com/journal/2003/08/the_origin_of_personas.html The Origin of Personas] by Alan Cooper on August 1, 2003 (A. Cooper invented the “first serious business software for microcomputers” in 1975, i.e. an accounting program and later Visual Basic. He finally wrote an acclaimed UX book (see below). | ||
== Bibliography == | == Bibliography == | ||
* Cooper, Alan (1998 and 2004). The Inmates Are Running the Asylum: Why High-Tech Products Drive Us Crazy and How to Restore the Sanity. Sams - Pearson Education. ISBN 0672326140, ISBN 978-0672326141 | * Cooper, Alan (1998 and 2004). The Inmates Are Running the Asylum: Why High-Tech Products Drive Us Crazy and How to Restore the Sanity. Sams - Pearson Education. ISBN 0672326140, ISBN 978-0672326141 | ||
* Coney, M.B. & Steehouder, M. (2000). Role playing on the Web: Guidelines for designing and evaluating personas online. Technical Communication, 47(3), 327-340. |
Latest revision as of 18:18, 22 August 2016
Introduction
According to usability.gov, “A persona is a fictional person who represents a major user group for your site. Personas help you identify major user groups of your Web site. You select the characteristics that are most representative of those groups and turn them into a persona. [...] Using personas helps the team focus on the users’ goals and needs. The team can concentrate on designing a manageable set of personas knowing they represent the needs of many users. By always asking, "Would Jim use this?" the team can avoid the trap of building what users ask for rather than what they will actually use.”
According to Fluid project article, “Personas are a model used to describe users' goals, skills, abilities, technical experience and context. They are detailed descriptions of archetypical users constructed out of well-understood, highly specific patterns of data about real people. A persona is not based on an individual - it is a construct developed through a detailed process, not the result of a search for the "right" individual (see persona creation for more on this). They are used by the design team (and larger project team) to describe, and keep front and center the user(s) for whom the system will be built.”
“A persona is a user archetype you can use to help guide decisions about product features, navigation, interactions, and even visual design. By designing for the archetype—whose goals and behavior patterns are well understood—you can satisfy the broader group of people represented by that archetype. In most cases, personas are synthesized from a series of ethnographic interviews with real people, then captured in 1-2 page descriptions that include behavior patterns, goals, skills, attitudes, and environment, with a few fictional personal details to bring the persona to life” (Kim Goodwin (2001).
Method
Personas will include
- a name and photo
- demographic information
- job title and functions
- goals in mind when using the website you are designing (this is important!)* goals in mind when using the website you are designing (this is important!)
In addition:
- Personas may include or be linked to scenarios of use
- Personas can be based on "real" personas. In any case, personas are not just role descriptions.
With a persona sheet in mind, a member of the web design team then could say "well, Joe would do this and think that ...")
Links
- Introductions
- Develop Personas, U.S. Department of Health & Human Services. (undated).
- Personas - the definitive guide at webcredible.co.uk, April 2010.
- What is a Persona? started by Gary Thompson, last edited by Daphne Ogle on May 25, 2010, at Fluidproject. (see also the other articles in this excellent series)
- Persona Creation, started by Daphne Ogle, last edited by Allison Bloodworth on May 26, 2009.
- An introduction to personas and how to create them by Tina Calabria, published March 2nd, 2004.
- How personas and scenarios can change your website for the better - Part I February 28th, 2006 | by John Wood and part II. Part I introduces how to build personas and part 2, how to create scenarios.
- Bringing Your Personas to Life in Real Life, by Elan Freydenson on 2002/03/12, Boxes and Arrows.
- Perfecting Your Personas Perfecting Your Personas by Kim Goodwin on August 1, 2001. These slides explain how to create useful persona (as opposed to persona that are just glorified fluffly role descriptions).
- Are personas past their prime?, by David Travis, July 6, 2015. This article ends up presenting a light-weight method to create and maintain personas.
- Reusable slides
- Data driven desgin research - personas, by Todd Zaki Warfel, Messagefirst. (Very "visual" presentation, needs some thinking before one could use it in class)
- Using Personas in User Experience Design, 2009, Charlotte Schwendeman and Kate Walton. Marketing oriented, good introduction into the process of persona creation.
- Death To Personas! Long Live Personas! by Elizabeth Bacon and Steve Calde, Catalyze, 2008. Also see the Q/R in the discussion on Slideshare.
- Developing personas
- Persona Creation and Usage Toolkit by George Olsen, Interaction Design. “The toolkit enables you to build up detailed profiles of the personas themselves, their relationship to the product, and the context in which they use the product.”
- Getting from Research to Personas: Harnessing the Power of Data, By Kim Goodwin, Originally published: Apr 05, 200?
- Persona types
- Persona Categories, Fluid project, Added by Daphne Ogle, last edited by Allison Bloodworth on May 26, 2009. Explains in particular the difference between primary & secondary personas.
- Example personas
- See most of the introductions above
- Fluid Persona Examples
- Lists of articles (other resources)
- Personas at Dey Alexander Consulting
- Other Persona Resources at Fluid
- Discussion
- Crappy Personas vs. Robust Personas By Jared Spool and discussants, November 14th, 2007
- The Origin of Personas by Alan Cooper on August 1, 2003 (A. Cooper invented the “first serious business software for microcomputers” in 1975, i.e. an accounting program and later Visual Basic. He finally wrote an acclaimed UX book (see below).
Bibliography
- Cooper, Alan (1998 and 2004). The Inmates Are Running the Asylum: Why High-Tech Products Drive Us Crazy and How to Restore the Sanity. Sams - Pearson Education. ISBN 0672326140, ISBN 978-0672326141
- Coney, M.B. & Steehouder, M. (2000). Role playing on the Web: Guidelines for designing and evaluating personas online. Technical Communication, 47(3), 327-340.