Human-computer interaction: Difference between revisions

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== Definition ==
== Definition ==


* Human-computer interaction (HCI) is the study and the design of interaction between people and computers.
* Human-computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them. [http://sigchi.org/cdg/cdg2.html (Hewett et al., 2004).
* Design methodologies in HCI aim to create user interfaces that are [[usability | usable]], i.e. that can be operated with ease and efficiency. However, an even more basic requirement is  [[cognitive usability], ie. that the user interface be useful allowing the user to complete relevant tasks within a [[task environment]].
== Design methodologies ==
* [[User-centered design]] (UCD)
== Links ==
* [[Wikipedia: Human computer interaction]]
* [http://www.hcibib.org/ HCI Bibliography] '''Lots'' of pointers (e.g. an index of 34000 articles, pointers to introductory books, some on-line texts)
== References ==
Hewett, Baecker, Card, Carey, Gasen, Mantei, Perlman, Strong  and Verplank (2004). ACM SIGCHI Curricula for Human-Computer Interaction, Chapter 2: Human-Computer Interaction [http://sigchi.org/cdg/cdg2.html HTML] - retrieved 17:47, 9 June 2006 (MEST).




[[Category: Ergonomics and human-computer interaction]]
[[Category: Ergonomics and human-computer interaction]]

Revision as of 16:47, 9 June 2006

Draft

Definition

  • Human-computer interaction (HCI) is the study and the design of interaction between people and computers.
  • Human-computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them. [http://sigchi.org/cdg/cdg2.html (Hewett et al., 2004).
  • Design methodologies in HCI aim to create user interfaces that are usable, i.e. that can be operated with ease and efficiency. However, an even more basic requirement is [[cognitive usability], ie. that the user interface be useful allowing the user to complete relevant tasks within a task environment.

Design methodologies

Links

References

Hewett, Baecker, Card, Carey, Gasen, Mantei, Perlman, Strong and Verplank (2004). ACM SIGCHI Curricula for Human-Computer Interaction, Chapter 2: Human-Computer Interaction HTML - retrieved 17:47, 9 June 2006 (MEST).