Serious game: Difference between revisions
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* [[Computer game]] | * [[Computer game]] | ||
* [[Simulation]] | * [[Simulation]] | ||
== Bibliography== | |||
* Abt, C. (1970). Serious Games. New York: The Viking Press. | |||
* Zyda, M. (September 2005). "From visual simulation to virtual reality to games". IEEE Computer. | |||
== Acknowledgment == | == Acknowledgment == | ||
The first drafts of the article are strongly based on the [http://en.wikipedia.org/wiki/Serious_game Serious game] article. | The first drafts of the article are strongly based on the [http://en.wikipedia.org/wiki/Serious_game Serious game] article. |
Revision as of 09:49, 5 October 2012
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Introduction
Serious games have a long history. A good example are military games. Today (since the late nineties), "serious game" most often related to a kind of educational computer game or a kind of educational computer simulation.
We suggest the following definition: A serious computer game is a computer simulation or a microworld that is designed and implemented according to gameplay principles. In addition, a serious computer game may use game technology.
The main purpose of serious games is education and training. Other areas of use include advertizing, political and religious propaganda.
See also:
History
Serious computer games go back to the 1970's (Abt, 1970), and mainly appeared under names like "educational game", "business game", "gaming and simuluation", "simulation", "edutainment", political games. However, there are subtle differences with respect to modern main-stream serious games, for example:
- The "fun" aspect usually was less developed in simulations
- Older serious games did less often use so-called gaming engines
- Educational games did often just implement a rewards system and were probably not as engaging as real video games
- Edutainment refers to games that (maybe) would develop cognitive skills with younger children, mainly commercial CDs
- Serious games most often play in real world settings and the target audience is rather adults as opposed to smaller children in edutainment or older educational games.
Recently, so-called gamification gained attention in some circles. "Gamification" mainly uses simple reward systems that are supposed to engage users in activities. It's inspired by "boy scout" badges and actually implements badging systems.
Examples
- 1066 (by Channel4)
Links
Overviews
- Serious game (Wikipedia)
Indexes of serious games
- Serious game (Wikipedia), includes a longer list at the end of the article
- Jeux pédagogiques List of entries in french made by our students
See also:
Bibliography
- Abt, C. (1970). Serious Games. New York: The Viking Press.
- Zyda, M. (September 2005). "From visual simulation to virtual reality to games". IEEE Computer.
Acknowledgment
The first drafts of the article are strongly based on the Serious game article.