Tour 3D: Difference between revisions

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Three main stages:
Three main stages:
# Modelling
# Modelling
# Adding animation, interactivity and inserting into a scene
# Adding animation and interactivity
# Layout and inserting into a larger scene
# Rendering (displaying)
# Rendering (displaying)


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== Animation, interactivity and scenes ==
== Animation ==


Computer animation means generating animated images by using computer graphics. Technically speaking, animation just displays various "pictures" over time (about 24 frames/second). But from a modellers point of view, most animations are now created through some sort of manipulable skeletons.
Let's have a look at avatars, i.e. some kind of "puppets" that are used in various application areas such as video games and virtual worlds. One popular technology defines an avatar as:
* skeleton that is composed of connected bones representing various body parts
* a skin
Sometimes avatar movement is obtained through studying or capturing living persons.
== interactivity and scenes ==


== Application areas ==
== Application areas ==
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{{quotation|Computer-generated imagery (CGI) is the application of the field of computer graphics or, more specifically, 3D computer graphics to special effects in art, films, television programs, commercials, simulators and simulation generally, and printed media. The visual scenes may be either dynamic or static.}} ([http://en.wikipedia.org/wiki/Computer-generated_imagery Wikipedia])
{{quotation|Computer-generated imagery (CGI) is the application of the field of computer graphics or, more specifically, 3D computer graphics to special effects in art, films, television programs, commercials, simulators and simulation generally, and printed media. The visual scenes may be either dynamic or static.}} ([http://en.wikipedia.org/wiki/Computer-generated_imagery Wikipedia])


* First movie that used 3D was Futureworld (1976).
* First movies that used 3D were Westworld (1973) and Futureworld (1976).




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=== Virtual worlds and Games ===
=== Virtual worlds and Games ===
Games are built using so-called [http://en.wikipedia.org/wiki/Game_engine game engines]





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Introduction

This piece is meant to be used for an introductory demo to 3D technologies, in particular with respect to 3D contents on the Web, 3D applications that use the Internet, and 3D models that share over the Internet.

3D and the Internet

Introduction to computer graphics

Three main stages:

  1. Modelling
  2. Adding animation and interactivity
  3. Layout and inserting into a larger scene
  4. Rendering (displaying)

Modelling principles

Animation

Computer animation means generating animated images by using computer graphics. Technically speaking, animation just displays various "pictures" over time (about 24 frames/second). But from a modellers point of view, most animations are now created through some sort of manipulable skeletons.

Let's have a look at avatars, i.e. some kind of "puppets" that are used in various application areas such as video games and virtual worlds. One popular technology defines an avatar as:

  • skeleton that is composed of connected bones representing various body parts
  • a skin


Sometimes avatar movement is obtained through studying or capturing living persons.

interactivity and scenes

Application areas

Below we show a few examples of application areas, several of which may share the same technologies.

Industrial design

CAD/CAM

Architecture

Movies

“Computer-generated imagery (CGI) is the application of the field of computer graphics or, more specifically, 3D computer graphics to special effects in art, films, television programs, commercials, simulators and simulation generally, and printed media. The visual scenes may be either dynamic or static.” (Wikipedia)

  • First movies that used 3D were Westworld (1973) and Futureworld (1976).


Medecine

Several areas:

  • Medical imagery
  • Anatomical models for training
  • Computer-assisted surgery


Virtual worlds and Games

Games are built using so-called game engines


Data visualization

Links