Tour 3D: Difference between revisions
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== Introduction == | == Introduction == | ||
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== 3D and the Internet == | == 3D and the Internet == | ||
== Introduction to computer graphics == | |||
Three main stages: | |||
# Modelling | |||
# Adding animation, interactivity and inserting into a scene | |||
# Rendering (displaying) | |||
== Modelling principles == | |||
== Animation, interactivity and scenes == | |||
== Application areas == | |||
Below we show a few examples of application areas, several of which may share the same technologies. | |||
=== Industrial design === | |||
CAD/CAM | |||
=== Architecture === | |||
=== Movies === | |||
{{quotation|Computer-generated imagery (CGI) is the application of the field of computer graphics or, more specifically, 3D computer graphics to special effects in art, films, television programs, commercials, simulators and simulation generally, and printed media. The visual scenes may be either dynamic or static.}} ([http://en.wikipedia.org/wiki/Computer-generated_imagery Wikipedia]) | |||
* First movie that used 3D was Futureworld (1976). | |||
=== Medecine === | |||
Several areas: | |||
* Medical imagery | |||
* Anatomical models for training | |||
* Computer-assisted surgery | |||
=== Virtual worlds and Games === | |||
=== Data visualization === | |||
== Links == | |||
* [http://design.osu.edu/carlson/history/ A Critical History of Computer Graphics and Animation] by Wayne Carlson | |||
[[Category: 3D]] | [[Category: 3D]] |
Revision as of 15:03, 27 March 2011
This article or section is currently under construction
In principle, someone is working on it and there should be a better version in a not so distant future.
If you want to modify this page, please discuss it with the person working on it (see the "history")
<pageby nominor="false" comments="false"/>
Introduction
This piece is meant to be used for an introductory demo to 3D technologies, in particular with respect to 3D contents on the Web, 3D applications that use the Internet, and 3D models that share over the Internet.
3D and the Internet
Introduction to computer graphics
Three main stages:
- Modelling
- Adding animation, interactivity and inserting into a scene
- Rendering (displaying)
Modelling principles
Animation, interactivity and scenes
Application areas
Below we show a few examples of application areas, several of which may share the same technologies.
Industrial design
CAD/CAM
Architecture
Movies
“Computer-generated imagery (CGI) is the application of the field of computer graphics or, more specifically, 3D computer graphics to special effects in art, films, television programs, commercials, simulators and simulation generally, and printed media. The visual scenes may be either dynamic or static.” (Wikipedia)
- First movie that used 3D was Futureworld (1976).
Medecine
Several areas:
- Medical imagery
- Anatomical models for training
- Computer-assisted surgery
Virtual worlds and Games
Data visualization
Links
- A Critical History of Computer Graphics and Animation by Wayne Carlson