Microsoft Kinect: Difference between revisions
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* [http://www.edibleapple.com/elliptic-labs-to-bring-kinect-like-technology-to-the-ipad/ Elliptic Labs to bring Kinect-like technology to the iPad] | * [http://www.edibleapple.com/elliptic-labs-to-bring-kinect-like-technology-to-the-ipad/ Elliptic Labs to bring Kinect-like technology to the iPad] | ||
== Bibliography == | |||
* [http://www.theinstitute.ieee.org/portal/site/tionline/menuitem.130a3558587d56e8fb2275875bac26c8/index.jsp?&pName=institute_level1_article&TheCat=2201&article=tionline/legacy/inst2011/jan11/featuretech.xml& The Motion Tech Behind Kinect] nx Anna BOGDANOWICZ, IEEE, The Institute 06 January 2011 08:00 | |||
[[Category:Hardware]] | [[Category:Hardware]] |
Revision as of 21:24, 11 January 2011
“Kinect for Xbox 360, or simply Kinect (originally known by the code name Project Natal), is a "controller-free gaming and entertainment experience" by Microsoft for the Xbox 360 video game platform, and may later be supported by PCs via Windows 8. Based around a webcam-style add-on peripheral for the Xbox 360 console, it enables users to control and interact with the Xbox 360 without the need to touch a game controller, through a natural user interface using gestures and spoken commands.” (Wikipedia, retrieved 13:09, 26 December 2010 (CET))
software and hardware
- DepthJS allows any web page to interact with the Microsoft Kinect using Javascript. See also depthjs.media.mit.edu
- Flexible Action and Articulated Skeleton Toolkit “is middleware to facilitate integration of full-body control with games and VR applications using OpenNI-compliant depth sensors (currently the PrimeSensor and the Microsoft Kinect).” By the MxR Lab at the University of Southern California.
Links
- Official
- Overviews
- Kinect (Wikipedia, good overview article, including technical information)
- Serious example applications
- Alternative technology
Bibliography
- The Motion Tech Behind Kinect nx Anna BOGDANOWICZ, IEEE, The Institute 06 January 2011 08:00