Microsoft Kinect: Difference between revisions
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* [https://github.com/doug/depthjs DepthJS] allows any web page to interact with the Microsoft Kinect using Javascript. See also [http://depthjs.media.mit.edu/ depthjs.media.mit.edu] | * [https://github.com/doug/depthjs DepthJS] allows any web page to interact with the Microsoft Kinect using Javascript. See also [http://depthjs.media.mit.edu/ depthjs.media.mit.edu] | ||
* [http://people.ict.usc.edu/~suma/faast/ Flexible Action and Articulated Skeleton Toolkit] {{quotation|is middleware to facilitate integration of full-body control with games and VR applications using OpenNI-compliant depth sensors (currently the PrimeSensor and the Microsoft Kinect).}} | * [http://people.ict.usc.edu/~suma/faast/ Flexible Action and Articulated Skeleton Toolkit] {{quotation|is middleware to facilitate integration of full-body control with games and VR applications using OpenNI-compliant depth sensors (currently the PrimeSensor and the Microsoft Kinect).}} By the MxR Lab at the University of Southern California. | ||
* [https://github.com/avin2/SensorKinect SensorKinect] | * [https://github.com/avin2/SensorKinect SensorKinect] | ||
== Links == | == Links == |
Revision as of 23:58, 29 December 2010
“Kinect for Xbox 360, or simply Kinect (originally known by the code name Project Natal), is a "controller-free gaming and entertainment experience" by Microsoft for the Xbox 360 video game platform, and may later be supported by PCs via Windows 8. Based around a webcam-style add-on peripheral for the Xbox 360 console, it enables users to control and interact with the Xbox 360 without the need to touch a game controller, through a natural user interface using gestures and spoken commands.” (Wikipedia, retrieved 13:09, 26 December 2010 (CET))
software and hardware
- DepthJS allows any web page to interact with the Microsoft Kinect using Javascript. See also depthjs.media.mit.edu
- Flexible Action and Articulated Skeleton Toolkit “is middleware to facilitate integration of full-body control with games and VR applications using OpenNI-compliant depth sensors (currently the PrimeSensor and the Microsoft Kinect).” By the MxR Lab at the University of Southern California.
Links
- Official
- Overviews
- Kinect (Wikipedia, good overview article, including technical information)
- Serious example applications