Microsoft Kinect: Difference between revisions

The educational technology and digital learning wiki
Jump to navigation Jump to search
mNo edit summary
Line 7: Line 7:
* [https://github.com/doug/depthjs DepthJS] allows any web page to interact with the Microsoft Kinect using Javascript. See also [http://depthjs.media.mit.edu/ depthjs.media.mit.edu]
* [https://github.com/doug/depthjs DepthJS] allows any web page to interact with the Microsoft Kinect using Javascript. See also [http://depthjs.media.mit.edu/ depthjs.media.mit.edu]


* [http://people.ict.usc.edu/~suma/faast/ Flexible Action and Articulated Skeleton Toolkit] {{quotation|is middleware to facilitate integration of full-body control with games and VR applications using OpenNI-compliant depth sensors (currently the PrimeSensor and the Microsoft Kinect).}}
* [http://people.ict.usc.edu/~suma/faast/ Flexible Action and Articulated Skeleton Toolkit] {{quotation|is middleware to facilitate integration of full-body control with games and VR applications using OpenNI-compliant depth sensors (currently the PrimeSensor and the Microsoft Kinect).}} By the MxR Lab at the University of Southern California.


* [https://github.com/avin2/SensorKinect SensorKinect]
* [https://github.com/avin2/SensorKinect SensorKinect]  


== Links ==
== Links ==

Revision as of 23:58, 29 December 2010

Draft

“Kinect for Xbox 360, or simply Kinect (originally known by the code name Project Natal), is a "controller-free gaming and entertainment experience" by Microsoft for the Xbox 360 video game platform, and may later be supported by PCs via Windows 8. Based around a webcam-style add-on peripheral for the Xbox 360 console, it enables users to control and interact with the Xbox 360 without the need to touch a game controller, through a natural user interface using gestures and spoken commands.” (Wikipedia, retrieved 13:09, 26 December 2010 (CET))

software and hardware

  • Flexible Action and Articulated Skeleton Toolkit “is middleware to facilitate integration of full-body control with games and VR applications using OpenNI-compliant depth sensors (currently the PrimeSensor and the Microsoft Kinect).” By the MxR Lab at the University of Southern California.

Links

Official
Overviews
  • Kinect (Wikipedia, good overview article, including technical information)
Serious example applications