Design methodology: Difference between revisions
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* [[Activity theory]], in particular the [[change laboratory]] method | * [[Activity theory]], in particular the [[change laboratory]] method | ||
* [[Cognitive load]] theory | * [[Cognitive load]] theory | ||
; Humor | |||
* [http://www.scottberkun.com/blog/2007/asshole-driven-development/ Asshole driven development] (actually includes some interesting patterns of bad practice that readers seem to have experienced). | |||
[[Category:Design methodologies]] | [[Category:Design methodologies]] |
Revision as of 16:09, 14 April 2008
Definition
- Design methodology tells what methodology to use in order to build things.
See also:
- Design science for an overview
Design methodologies
- This section needs to be written. For the moment follow links below
- Artifacts and design rules
- Design languages, i.e. the tools used to describe artifacts, e.g. educational modelling languages.
- design rules, i.e. one kind of output
- Related subjects and fields
- Instructional design methods
- In software engineering: Human-computer interaction, User-centered design
- In education and educational technology: design-based research
- Relevant other disciplines
- Ethnography
- Activity theory, in particular the change laboratory method
- Cognitive load theory
- Humor
- Asshole driven development (actually includes some interesting patterns of bad practice that readers seem to have experienced).
Links
- Design A series of design templates that will help to design system. From Tigris.org, Open Source Software Engineering Tools.
References
- Pertti Järvinen: On Research Methods. Tampere: Opinpajan Kirja, ISBN 952-99233-1-7 .
- Note: This seems to be the only useful (general) methdology book related to design-oriented research. Very dense reading, but worth to buy, directly from here (no other place sells it): http://www.uta.fi/taju ... a small and friendly university bookshop (tested by me).
- For other references, follow the links (e.g. design-based research and design science.