Online identity: Difference between revisions
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According to Wikipedia (retrieved 12:34, 12 April 2007 (MEST) and with original links): {{ | According to Wikipedia (retrieved 12:34, 12 April 2007 (MEST) and with original links): {{quotationbox|An '''online identity''' is a [http://en.wikipedia.org/wiki/Social_identity social identity] that network users establish in [http://en.wikipedia.org/wiki/Online_communities online communities]. Although some people prefer to use their [http://en.wikipedia.org/wiki/Real_name real names] online, most Internet users prefer to identify themselves by means of [http://en.wikipedia.org/wiki/Pseudonym pseudonyms], which reveal varying amounts of [http://en.wikipedia.org/wiki/Personally_identifiable_information personally identifiable information]. In some online [http://en.wikipedia.org/w/index.php?title=Contextual_Identity&action=edit contexts], including [http://en.wikipedia.org/wiki/Internet_forum Internet forums], [http://en.wikipedia.org/wiki/MUD MUDs], [http://en.wikipedia.org/wiki/Instant_messaging instant messaging], and [http://en.wikipedia.org/wiki/Massively_multiplayer_online_game massively multiplayer online games], users can represent themselves visually by choosing an [http://en.wikipedia.org/wiki/Avatar avatar], an icon-sized graphic image. As other users interact with an established online identity, it acquires a [http://en.wikipedia.org/wiki/Reputation reputation], which enables them to decide whether the identity is worthy of [http://en.wikipedia.org/wiki/Trust_(sociology) trust].}} | ||
See the [[digital identity]] article for issues related to on-line identification and authentication. | See the [[digital identity]] article for issues related to on-line identification and authentication. |
Revision as of 17:25, 24 July 2007
According to Wikipedia (retrieved 12:34, 12 April 2007 (MEST) and with original links):
See the digital identity article for issues related to on-line identification and authentication.
Identity building artifacts
- User names on websites, some with graphical representations
- Avatars in virtual worlds (text, 2D, 3D).
- Descriptions (forms) that describe a user
- Trails and Portfolios (what a person did contribute), e.g. see the [[awareness] and the C3MS article
Links
References
- Rheingold, H. (2000). The Virtual Community: Homesteading on the Electronic Frontier. London: MIT Press. (ISBN 0262681218) - HTML free online.