X3D appearence

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Revision as of 19:21, 6 October 2010 by Daniel K. Schneider (talk | contribs) (moved X3 appearence to X3D appearence)
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Draft

This article or section is currently under construction

In principle, someone is working on it and there should be a better version in a not so distant future.
If you want to modify this page, please discuss it with the person working on it (see the "history")

Introduction

The Appearence node defines most of the "looks" of an object. Other influencing factors would be lightning, angle of view, background etc.

Credits and Licence/Copyright modification