Video-web learning platforms: Difference between revisions

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===Underlying learning theories===
===Underlying learning theories===
Clearly, the instructional tool we try to describe here first is based on [socio-constructivism].
Clearly, the instructional tool we try to describe here first is based on [[socio-constructivism]].
   
   
A learning platform that integrates some form of live video picture of participants and/or trainer allows for better social exchange. Many instructional fields are enriched by social learning.  
A learning platform that integrates some form of live video picture of participants and/or trainer allows for better social exchange. Many instructional fields are enriched by social learning.  


A direct social exchange with [Online video tutoring] also helps to adress some of the communication and tutoring problems encountered with asynchronous exchange and [E-tutoring].
A direct social exchange with [[Online video tutoring]] also helps to adress some of the communication and tutoring problems encountered with asynchronous exchange and [[E-tutoring]].


Situated practice: The synchronous exchange allows distant learning with a [situated learning] approach. The trainer and the participants are in an apprenticeship relation since it can include showing and imitation.
Situated practice: The synchronous exchange allows distant learning with a [[situated learning]] approach. The trainer and the participants are in an apprenticeship relation since it can include showing and imitation.


Offering audio, video and written informations, the use of this kind of instructional design should also be considered in the light of cognitive processing capacities to avoid toomuch of a [cognitive load].
Offering audio, video and written informations, the use of this kind of instructional design should also be considered in the light of cognitive processing capacities to avoid toomuch of a [[cognitive load]].


===communication===
===communication===

Revision as of 17:26, 15 December 2010

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In principle, someone is working on it and there should be a better version in a not so distant future.
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History

Video is not new to Computer-supported collaborative learning and has been used in education for decades already. In the eighties and nineties, it was mainly used to record conferences, lecures or educational films that could be watched by the learners. Even today, large repositories of video learning material are available and can be used in many instructional programs. Research here is focusing on quality standards and user-friendly editing tools. Video podcasting also is a significant resource for teachers.

In the nineties, new technologies allowing web transmission of video have developed (see wikipedia page on streaming media. Improvement of CPU power and bandwidth allow for direct viewing of video content without downloading. Video sharing sites like youtube have gained great popularity and some like teachertube are being used for training.

The possibilities to manipulate video material has soon been discovered in instructional technologies research. Written or oral annotation of video films for instructional purposes (Bargeron 1999) is being explored as well as the production of short, remodeled sharable extracts ("dives") by editing, zooming/transforming and annotate video (Pea 2004).

After 2000, the introduction of interactive telecommunication technologies with two-way synchronous viewing (See wikipedia on Videotelephony) broadened the horizon of video use and made videochats like skype and ichat popular. These technologies opened new perspectives for Videoconferencing and have prompted the development of the wide field (and industry) of Online video tutoring.

From an instructional perspective of distant learning and of using C3MS(Community, Collaboration, Content Management System), integrating synchronous video with some interactivity on a learning platform seems to be the natural next step.

Description

The field of video tutoring with various degrees of interactivity on the platform and in some cases on the video itself is still developing, making a definition difficult. Most articles were found using the expression video-web platform, but terms like "desktop videoconferencing platform" (Guichon 2009) or "video-web communication tool" using existing tools like Adobe Connect (Jauregi 2008) are also used. A video-web learning platform includes of course a video-conferencing channel for several participants. The video window appears on a desktop enriched with synchronous communication tools (chat, whiteboard....), asynchronous communication tools like a forum, possibilities to see ressources and links and to record the sessions. Some platforms allow synchronous marking of cues during the session for later discussion and analysis (Guichon 2009).

Underlying learning theories

Clearly, the instructional tool we try to describe here first is based on socio-constructivism.

A learning platform that integrates some form of live video picture of participants and/or trainer allows for better social exchange. Many instructional fields are enriched by social learning.

A direct social exchange with Online video tutoring also helps to adress some of the communication and tutoring problems encountered with asynchronous exchange and E-tutoring.

Situated practice: The synchronous exchange allows distant learning with a situated learning approach. The trainer and the participants are in an apprenticeship relation since it can include showing and imitation.

Offering audio, video and written informations, the use of this kind of instructional design should also be considered in the light of cognitive processing capacities to avoid toomuch of a cognitive load.

communication

More than just videoconferencing or video chats, a video-web platform allows group learning where registered participants can see each other, chat and share documents of all kinds. The sessions can be recorded for later analysis (Jauregi 2008, Hampel 2005). Analyzing the interaction after the synchronous part enhances the instructional value of the platform and allows more thorough reflection and metareflection.

interactivity

on the video picture: synchronously/asynchronously on the platform

analysis

placing cues on the live video for later exchange and correction: fully interactive and collaborative synchronous video-web platform.

specificity

Thus a video-web learning platform is a distance computer based learning tool that includes the possibility of synchronous video conferencing, enriched with interactivity ranging from written synchronous communication over exchange of documents to a direct interactivity on the video object itself by the placement of cues on the streaming video for later review.

Issues

Technical Issues

Quality of transmission

Computer knowledge of users

Planning

Pedagogical Issues

Tutor's skills Cognitive overload


Examples

Language learning Engineering businesses Computer engineering Medicine

Conclusion

Bibliography

Bargeron D: Annotations for Streaming video on the web: System design and use studies. Computer Networks Vol 31, issues 11-16, 1139-1153, 1999.

Guichon, N: Training future language teachers to develop online tutor's competence through reflective analysis. ReCALL 21(2)166-185, 2009

Hampel, R, Strickler, U, The Open University: New skills for new classrooms: Training tutors to teach languages online. Computer Assisted Language learning Vol18, No4, 311-326, 2005

Jauregi, K, Banados, E: Virtual interaction through video-web communication: A step towards enriching and internationalizing language learning programs. ReCALL 20(2) 183-207, 2008

Malassange,B: Teleeducation in Surgery: European Institute for teleSurgery experience. World Journal of Surgery 25, 1490-1494, 2001

Stephan A, Lehner F, Kosh H: Autorentool für interaktive videos in e-learning. E-Learning ,Part 3, 139-150, 2010

Wong W.Y., Reimann P: Web based educational video teaching and learning platform with collaborative annotation. Ninth international conference on advanced learning technologies 2009

Webography