Video-web learning platforms: Difference between revisions

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placing cues on the live video for later exchange and correction: fully interactive and collaborative synchronous video-web platform.
placing cues on the live video for later exchange and correction: fully interactive and collaborative synchronous video-web platform.


===specificity==
===specificity===


Thus a video-web learning platform is a distance computer based learning tool that includes the possibility of synchronous video conferencing, enriched with interactivity ranging from written synchronous communication over exchange of documents to a direct interactivity on the video object itself by the placement of cues on the streaming video for later review.
Thus a video-web learning platform is a distance computer based learning tool that includes the possibility of synchronous video conferencing, enriched with interactivity ranging from written synchronous communication over exchange of documents to a direct interactivity on the video object itself by the placement of cues on the streaming video for later review.
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==Technical Issues==
==Technical Issues==
Quality of transmission
Computer knowledge of users
Planning


==Pedagogical Issues==
==Pedagogical Issues==
Tutor's skills
Cognitive overload


=Examples=
=Examples=
Language learning
Engineering
businesses
Computer engineering
Medicine


=Conclusion=
=Conclusion=

Revision as of 19:37, 14 December 2010

This article or section is currently under construction

In principle, someone is working on it and there should be a better version in a not so distant future.
If you want to modify this page, please discuss it with the person working on it (see the "history")

Sugarch0 is presently working here

History

Video is not new to Computer-supported collaborative learning and has been used in education for decades already. In the eighties and nineties, it was mainly used to record conferences, lecures or educational films that could be watched by the learners. Even today, large repositories of video learning material are available and can be used in many instructional programs. Research here is focusing on quality standards and user-friendly editing tools. Video podcasting also is a significant resource for teachers.

In the nineties, new technologies allowing web transmission of video have developed (see wikipedia page on streaming media. Improvement of CPU power and bandwidth allow for direct viewing of video content without downloading. Video sharing sites like youtube have gained great popularity and some like teachertube are being used for training.

The possibilities to manipulate video material has soon been discovered in instructional technologies research. Written or oral annotation of video films for instructional purposes (Bargeron 1999) is being explored as well as the production of short, remodeled sharable extracts ("dives") by editing, zooming/transforming and annotate video (Pea 2004).

After 2000, the introduction of interactive telecommunication technologies with two-way synchronous viewing (See wikipedia on Videotelephony) broadened the horizon of video use and made videochats like skype and ichat popular. These technologies opened new perspectives for Videoconferencing and have prompted the development of the wide field (and industry) of Online video tutoring.

From an instructional perspective of distant learning and of using C3MS(Community, Collaboration, Content Management System), integrating synchronous video with some interactivity on a learning platform seems to be the natural next step.

Description

Underlying learning theories

Clearly, the instructional tool we try to describe here first is based on social constructivist learning. A learning platform that integrates some form of live video picture of participants and/or trainer allows for better social exchange and helps to adress some of the communication and tutoring problems encountered with chat or with asynchronous text communication without synchronous video contact.

Situated practice: The synchronous exchange allows the trainer and the participants to be in an apprenticeship relation since it can include showing and imitation.

communication

More than just videoconferencing or video chats, a video-web platform allows group learning where registered participants can see each other, chat and share documents of all kinds. The sessions can be recorded for later analysis (Jauregi 2008)

interactivity

on the video picture: synchronously/asynchronously on the platform

analysis

placing cues on the live video for later exchange and correction: fully interactive and collaborative synchronous video-web platform.

specificity

Thus a video-web learning platform is a distance computer based learning tool that includes the possibility of synchronous video conferencing, enriched with interactivity ranging from written synchronous communication over exchange of documents to a direct interactivity on the video object itself by the placement of cues on the streaming video for later review.

Issues

Technical Issues

Quality of transmission Computer knowledge of users Planning

Pedagogical Issues

Tutor's skills Cognitive overload


Examples

Language learning Engineering businesses Computer engineering Medicine

Conclusion

Bibliography

Webography