User-centered design: Difference between revisions

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* {{quotation | In broad terms, user-centered design (UCD) is a design philosophy and a process in which the needs, wants, and limitations of the end user of an interface or document are given extensive attention at each stage of the design process. User-centered design can be characterized as a multi-stage problem solving process that not only requires designers to analyze and foresee how users are likely to use an interface, but to test the validity of their assumptions with regards to user behaviour in real world tests with actual users. }} ([[Wikipedia:User-centered design | Wikipedia]])
* {{quotation | In broad terms, user-centered design (UCD) is a design philosophy and a process in which the needs, wants, and limitations of the end user of an interface or document are given extensive attention at each stage of the design process. User-centered design can be characterized as a multi-stage problem solving process that not only requires designers to analyze and foresee how users are likely to use an interface, but to test the validity of their assumptions with regards to user behaviour in real world tests with actual users. }} ([[Wikipedia:User-centered design | Wikipedia]])
Carr (1997) also makes the distinction between '''user-design'' and user-''centered'' design: {{quotation | In the former, users are engaged in the actual creation of their own systems in negotiation with leaders and designers. In the latter, users are considered
central to the design specifications; however, design control
remains firmly in the hands of professional designers and approval power remains with leadership}}. We are not sure that every UCD theorist or practicioner can identifiy with this distinction


== Types of user-centered design methodologies ==
== Types of user-centered design methodologies ==
Design methodologies have been delopped in various context and are sometimes combineable.
Carr (1997) identifies three methods that can help designers get a sense of how involve users in the creation of new systems of learning:
ethnographic field methods, cooperative design and action research-based user-design


* Extreme programming
* Extreme programming
* [[Participatory design]]
* [[Participatory design]] and cooperative design
* [[Activity theory]]-based approaches (such as expansive learning or the change laboratory method)
* [[Action research]]
* [[Ethnography]]
 
== References ==


Note: Several approaches of the social sciences (e.g. [[Activity theory]]-based approaches such as expansive learning or the change laboratory method, e.g. action-research) are also user-centered designs.
* Carr,Alison, User-design in the creation of human learning systems, Educational Technology Research and Development, 45, 3, 9/18/1997, Page 5, [http://dx.doi.org/10.1007/BF02299726 DOI 10.1007/BF02299726] (This is an article [[User:DSchneider|DSchneider]] recommends, e.g. there is a list of user-design decision guiding questions).


[[Category:Design methodologies]]
[[Category:Design methodologies]]

Revision as of 16:47, 30 August 2006

Draft

  • “In broad terms, user-centered design (UCD) is a design philosophy and a process in which the needs, wants, and limitations of the end user of an interface or document are given extensive attention at each stage of the design process. User-centered design can be characterized as a multi-stage problem solving process that not only requires designers to analyze and foresee how users are likely to use an interface, but to test the validity of their assumptions with regards to user behaviour in real world tests with actual users.” ( Wikipedia)

Carr (1997) also makes the distinction between 'user-design and user-centered design: “In the former, users are engaged in the actual creation of their own systems in negotiation with leaders and designers. In the latter, users are considered central to the design specifications; however, design control remains firmly in the hands of professional designers and approval power remains with leadership”. We are not sure that every UCD theorist or practicioner can identifiy with this distinction

Types of user-centered design methodologies

Design methodologies have been delopped in various context and are sometimes combineable. Carr (1997) identifies three methods that can help designers get a sense of how involve users in the creation of new systems of learning: ethnographic field methods, cooperative design and action research-based user-design

References

  • Carr,Alison, User-design in the creation of human learning systems, Educational Technology Research and Development, 45, 3, 9/18/1997, Page 5, DOI 10.1007/BF02299726 (This is an article DSchneider recommends, e.g. there is a list of user-design decision guiding questions).