Rapid prototyping: Difference between revisions

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'''Rapid prototyping''' (also rapid prototyping design, RAD) is a general design method.
See also: [[user-centered design]]


== The model ==
== The model ==
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== Rapid prototyping as instructional design method ==
== Rapid prototyping as instructional design method ==


Tripp and Bichelmeyer (1990: 36) define a model that presents {{quotation | that occur in a rapid prototyping environment, when prototyping is specifically used as a method for instructional design. The overlapping boxes are meant to represent the fact that the various processes do not occur in a linear fashion. In other words, the analysis of needs and content depends in part upon the knowledge that is gained by actually building and using a prototype instructional system.}}
[[image:tripp-bichelmeyer-RP-ISD-model-png|frame|none|Tripp and Bichelmeyer rapid prototyping ISD model]]


== Links ==
== Links ==


http://www-personal.umich.edu/~jmargeru/prototyping/
http://www-personal.umich.edu/~jmargeru/prototyping/
== References ==
* Tripp,Steven, Bichelmeyer,Barbara, Rapid prototyping: An alternative instructional design strategy, Educational Technology Research and Development, 38, 1, 3/18/1990, Pages 31-44, [http://dx.doi.org/10.1007/BF02298246, DOI 10.1007/BF02298246] {{ar}}
Luqi. (1989). Software evolution through rapid prototyping.Computer, 22(5), 13-25. [http://ieeexplore.ieee.org/search/wrapper.jsp?arnumber=27953 Abstract / PDF]


[[Category: Design methodologies]]
[[Category: Design methodologies]]

Revision as of 15:59, 30 August 2006

Draft

Rapid prototyping (also rapid prototyping design, RAD) is a general design method.

See also: user-centered design

The model

According to Joe Hoffman and Jon Margerum-Leys HTML retrieved 13:18, 29 May 2006 (MEST).


  1. concept definition
  2. implementation of a skeletal system
  3. user evaluation and concept refinement
  4. implementation of refined requirements
  5. user evaluation and concept refinement
  6. implementation of refined requirements

Rapid prototyping as instructional design method

Tripp and Bichelmeyer (1990: 36) define a model that presents “that occur in a rapid prototyping environment, when prototyping is specifically used as a method for instructional design. The overlapping boxes are meant to represent the fact that the various processes do not occur in a linear fashion. In other words, the analysis of needs and content depends in part upon the knowledge that is gained by actually building and using a prototype instructional system.”

File:Tripp-bichelmeyer-RP-ISD-model-png
Tripp and Bichelmeyer rapid prototyping ISD model

Links

http://www-personal.umich.edu/~jmargeru/prototyping/

References

  • Tripp,Steven, Bichelmeyer,Barbara, Rapid prototyping: An alternative instructional design strategy, Educational Technology Research and Development, 38, 1, 3/18/1990, Pages 31-44, DOI 10.1007/BF02298246 (Access restricted)

Luqi. (1989). Software evolution through rapid prototyping.Computer, 22(5), 13-25. Abstract / PDF