https://edutechwiki.unige.ch/mediawiki/index.php?title=Presence&feed=atom&action=historyPresence - Revision history2024-03-28T23:54:41ZRevision history for this page on the wikiMediaWiki 1.39.6https://edutechwiki.unige.ch/mediawiki/index.php?title=Presence&diff=74272&oldid=prevDaniel K. Schneider: /* Introduction */2020-04-20T10:09:09Z<p><span dir="auto"><span class="autocomment">Introduction</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>According to Whelan 82008) <ref>Wheelan, T. J. (2008). Social Presence in Multi-User Virtual Environments: A Review and Measurement Framework for Organizational Research. North Carolina State University. Retrieved July 2 2019 from https://pdfs.semanticscholar.org/6a67/d82e93ca74a70027759f76f4b3d8444dfbfd.pdf </ref> {{quotation|Witmer and Singer’s (1998) definition of what constitutes presence contains four facets: (1) control over and behavioral impact on the virtual environment by the individual; (2) the breadth and richness of sensory stimuli in the virtual environment; (3) the experience of immersion in the virtual environment and the concurrent isolation to outside distractions; and, (4) the consistency between the virtual environment and the real world, or more simply, the social “realism” of the virtual environment.}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>According to Whelan 82008) <ref>Wheelan, T. J. (2008). Social Presence in Multi-User Virtual Environments: A Review and Measurement Framework for Organizational Research. North Carolina State University. Retrieved July 2 2019 from https://pdfs.semanticscholar.org/6a67/d82e93ca74a70027759f76f4b3d8444dfbfd.pdf </ref> {{quotation|Witmer and Singer’s (1998) definition of what constitutes presence contains four facets: (1) control over and behavioral impact on the virtual environment by the individual; (2) the breadth and richness of sensory stimuli in the virtual environment; (3) the experience of immersion in the virtual environment and the concurrent isolation to outside distractions; and, (4) the consistency between the virtual environment and the real world, or more simply, the social “realism” of the virtual environment.}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Instruments ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Instruments ==</div></td></tr>
</table>Daniel K. Schneiderhttps://edutechwiki.unige.ch/mediawiki/index.php?title=Presence&diff=72477&oldid=prevDaniel K. Schneider: /* Introduction */2019-07-05T09:27:32Z<p><span dir="auto"><span class="autocomment">Introduction</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>According to Whelan 82008) <ref>Wheelan, T. J. (2008). Social Presence in Multi-User Virtual Environments: A Review and Measurement Framework for Organizational Research. North Carolina State University. Retrieved July 2 2019 from https://pdfs.semanticscholar.org/6a67/d82e93ca74a70027759f76f4b3d8444dfbfd.pdf </ref> {{quotation|Witmer and Singer’s (1998) definition of what constitutes presence contains four facets: (1) control over and behavioral impact on the virtual environment by the individual; (2) the breadth and richness of sensory stimuli in the virtual environment; (3) the experience of immersion in the virtual environment and the concurrent isolation to outside distractions; and, (4) the consistency between the virtual environment and the real world, or more simply, the social “realism” of the virtual environment.}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>According to Whelan 82008) <ref>Wheelan, T. J. (2008). Social Presence in Multi-User Virtual Environments: A Review and Measurement Framework for Organizational Research. North Carolina State University. Retrieved July 2 2019 from https://pdfs.semanticscholar.org/6a67/d82e93ca74a70027759f76f4b3d8444dfbfd.pdf </ref> {{quotation|Witmer and Singer’s (1998) definition of what constitutes presence contains four facets: (1) control over and behavioral impact on the virtual environment by the individual; (2) the breadth and richness of sensory stimuli in the virtual environment; (3) the experience of immersion in the virtual environment and the concurrent isolation to outside distractions; and, (4) the consistency between the virtual environment and the real world, or more simply, the social “realism” of the virtual environment.}}</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Instruments ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Instruments ==</div></td></tr>
</table>Daniel K. Schneiderhttps://edutechwiki.unige.ch/mediawiki/index.php?title=Presence&diff=72473&oldid=prevDaniel K. Schneider: /* Introduction */2019-07-05T09:19:36Z<p><span dir="auto"><span class="autocomment">Introduction</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Introduction ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Introduction ==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Presence''' is an important concept in [[immersive virtual <del style="font-weight: bold; text-decoration: none;">environments</del>|immersive]] and non-immersive [[virtual environment]]s.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Presence''' is an important concept in [[immersive virtual <ins style="font-weight: bold; text-decoration: none;">environment</ins>|immersive]] and non-immersive [[virtual environment]]s.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>According to Whelan 82008) <ref>Wheelan, T. J. (2008). Social Presence in Multi-User Virtual Environments: A Review and Measurement Framework for Organizational Research. North Carolina State University. Retrieved July 2 2019 from https://pdfs.semanticscholar.org/6a67/d82e93ca74a70027759f76f4b3d8444dfbfd.pdf </ref> {{quotation|Witmer and Singer’s (1998) definition of what constitutes presence contains four facets: (1) control over and behavioral impact on the virtual environment by the individual; (2) the breadth and richness of sensory stimuli in the virtual environment; (3) the experience of immersion in the virtual environment and the concurrent isolation to outside distractions; and, (4) the consistency between the virtual environment and the real world, or more simply, the social “realism” of the virtual environment.}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>According to Whelan 82008) <ref>Wheelan, T. J. (2008). Social Presence in Multi-User Virtual Environments: A Review and Measurement Framework for Organizational Research. North Carolina State University. Retrieved July 2 2019 from https://pdfs.semanticscholar.org/6a67/d82e93ca74a70027759f76f4b3d8444dfbfd.pdf </ref> {{quotation|Witmer and Singer’s (1998) definition of what constitutes presence contains four facets: (1) control over and behavioral impact on the virtual environment by the individual; (2) the breadth and richness of sensory stimuli in the virtual environment; (3) the experience of immersion in the virtual environment and the concurrent isolation to outside distractions; and, (4) the consistency between the virtual environment and the real world, or more simply, the social “realism” of the virtual environment.}}</div></td></tr>
</table>Daniel K. Schneiderhttps://edutechwiki.unige.ch/mediawiki/index.php?title=Presence&diff=72472&oldid=prevDaniel K. Schneider: Created page with "== Introduction == '''Presence''' is an important concept in immersive and non-immersive virtual environments. According to Whelan 820..."2019-07-05T09:19:23Z<p>Created page with "== Introduction == '''Presence''' is an important concept in <a href="/mediawiki/index.php?title=Immersive_virtual_environments&action=edit&redlink=1" class="new" title="Immersive virtual environments (page does not exist)">immersive</a> and non-immersive <a href="/en/Virtual_environment" title="Virtual environment">virtual environments</a>. According to Whelan 820..."</p>
<p><b>New page</b></p><div>== Introduction ==<br />
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'''Presence''' is an important concept in [[immersive virtual environments|immersive]] and non-immersive [[virtual environment]]s.<br />
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According to Whelan 82008) <ref>Wheelan, T. J. (2008). Social Presence in Multi-User Virtual Environments: A Review and Measurement Framework for Organizational Research. North Carolina State University. Retrieved July 2 2019 from https://pdfs.semanticscholar.org/6a67/d82e93ca74a70027759f76f4b3d8444dfbfd.pdf </ref> {{quotation|Witmer and Singer’s (1998) definition of what constitutes presence contains four facets: (1) control over and behavioral impact on the virtual environment by the individual; (2) the breadth and richness of sensory stimuli in the virtual environment; (3) the experience of immersion in the virtual environment and the concurrent isolation to outside distractions; and, (4) the consistency between the virtual environment and the real world, or more simply, the social “realism” of the virtual environment.}}<br />
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== Instruments ==<br />
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* [[Presence/Presence Questionnaire (PQ)]]<br />
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== Bibliography ==<br />
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<references/></div>Daniel K. Schneider