Machine embroidery in education workshop (EdMedia2019)

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Machine embroidery
Module: InkStitch
draft intermediate
2019/06/19
Prerequisite(s)
Objectives
  • Understand basic machine embroidery principles
  • Understand design and stitch workflow
  • Create a scenario for education
  • Use basic Ink/Stitch functionality
See also

Objectives

  • Understand basic machine embroidery principles
  • Understand design and stitch workflow
  • Create a scenario for education
  • Use basic Ink/Stitch functionality

Prerequisites

See also

  • Quality: draft
  • Difficulty: intermediate

This page is under preparation by Daniel K. Schneider for a workshop at Edmedia + Innovate Learning 2019 June 24-28, Amsterdam,

Time: Monday June 24, 9:30-13:00 (3.5 hours).

Expect a better version 1 day before the conference. (sorry I promised something else before).

Introduction and program

You can remix this (Windmill by Pawinee E. )

This workshop aims to introduce participants to machine embroidery and its use in education. Participants will learn how to create simple embroidery designs, create embroidery designs from hand drawings, and understand the design workflow. At the end of the workshop, participants will have created at least on stitchable embroidery design and one educational scenario of use.

The literature discusses four reasons for the educational use of “digital design and fabrication (“making”): It allows teaching programming, vector drawing, mathematics, environmental and societal issues. “Making” teaches planning, cooperation and develops metacognitive skills. Design skills are essential for the future economy). Teachers can create or adapt constructive learning objects.

Emoticons for speech therapy

Most initiatives that introduce making in general education focus on 3D printing. Embroidery is absent, despite the artistic flavor of textiles (Kafai et al., 2010). Digital embroidery deserves a more prominent place: it is a reliable, low-risk technology that does not convey stereotypes associated with engineering. Embroidery allows creating objects that have a positive and transformative connotation. In an outreach event at a large book fair we administered a questionnaire to 78 participants (M_age=18.10, SD_age=14.18, 47% F) to measure participant’s interest and perceived difficulty. Interest in the activity was very high (on a scale of 1 to 7, M=6.91, SD=0.29).

role in a learning scenario

Creating embroidery designs allows developing vector drawing, image processing, and using complex software skills. It develops soft skills such as design, understanding material constraints, collaboration, and "craftivism". According to Blikstein (2013), educators who introduce “making” in their classes refer to Papert's constructionism, as well as to the libertarian pedagogies of Freire or Freinet. Making embodies human nature as a “hand in action” shaping the environment and raises challenges that require creativity and technical skills. Combined with design thinking, it would develop 21st century skills such as digital competence, problem-solving strategies and self-regulation.

Computerized embroidery is an interesting entry point to fabrication and IT. Compared to laser cutting, embroidery is less expensive. Compared to 3D printing, embroidery is much faster. Compared to both, embroidery presents fewer potential health risks and is more environmentally friendly.

Badges designed by participants in a science fair

Workshop objectives:

  • Create machine embroidery files from hand drawings and vector graphics
  • Manipulate SVG path objects in InkScape
  • Create embroidery designs from SVG path objects using InkStitch
  • Understand basic machine embroidery principles (workflow, material constraints)
  • Create 1 or 2 meaningful learning scenarios involving machine embroidery
  • Stitch one design with a small embroidery machine (not possible for all attendants)

Prerequisites and preparation:

Participants should master basic drawing with a computer program, e.g. be able to edit points in PPT. Participants must bring a laptop and install prior to the workshop the following software.

Please carefully read the instructions on where to unzip this extension.

Software installation is fairly easy for Windows and Linux users. MacIntosh users also must install XQartz (Unix/Linux compatible graphics layer) as explained in the InkStitch download instructions for Mac. Please do not expect a productive workshop experience if cannot get the installation of Inkscape done.

Program summary:

  • Use cases for machine embroidery in education
  • Workflow(s) of computerized embroidery (10 min)
  • Typology of embroidery stitch types (5min)
  • Embroidery machines and physical constraints (resolution, layers, tissue, size, etc.)
  • Hands-on: Using InkStitch (a free extension to the free Inkscape program) (60 min)
  • Hands-on embroidery design from hand drawings (drawing constraints, use of a mini scanner)
  • Hands-on: Generating, importing and adopting appropriate SVG graphics (30 min)
  • Hands-on: Using an embroidery machine
  • Hands-on/discussion: Participants create scenarios of use.

Motivation for using embroidery in education

(10 m)

2018 Geneva Science Fair

Affordances (for me)

  • Designing embroidery is a medium to teach various subjects: programming (Brady, 2017), vector drawing, mathematics, art, environmental issues, etc. (STEAM)
  • "Making" allows acquiring higher-order skills: "Doing" stimulates problem solving, planning, cooperation, and develops metacognitive skills (Blikstein, 2013). There is a demand for design thinking, design skills (Barlex, 2011).
  • Teachers (maybe) can create or adapt constructionist learning objects (Zuckerman, 2006, Schneider et al, 2017).
  • Creating embroidery motivates learning "boring" technical skills, because it leads to a product that can be shown and used (Kostakis, 2015)
  • Embroidery can be an expressive medium for conveying ideas (e.g. data physicalisation)
hand drawing and its digitzed version

Practical reasons

  • Machine embroidery is working technology (since the 19th century)
  • It does not pollute much
  • People like it and seem to like learning it. Data from a science fair outreach event:
    N=78 (M_age=18.10, SD_age=14.18, 47 F).
    On a 7-point scale, mean interest of embroidery activity = 6,91 SD=0.29.

My experience so far

Workflow(s) of computerized embroidery

(10 min)

A typical "workflow" for creating an embroidery includes the following steps.

  • Create a drawing (by hand or with a drawing software) or download an image
  • Import the drawing into an embroidery software
  • Convert to editable vector drawing format, if the drawing is in raster format
  • Adapt the drawing to the constraints of the embroidery (eliminate the fine details, reduce the colors)
  • Transform the drawing into "embroidery objects". An embroidery object defines an area for which embroidery stitches will be generated, according to various parameters
  • Adjust / re-adjust these embroidery objects (embroidery types, stitch density, patterns, embroidery order, etc.)
  • Convert to executable format for a machine brand (.pes, .art, .jef, .dst etc.)
  • Stabilize and hoop the fabric.
  • Stitch the design (load it into a machine)
Simple workflow model of machine embroidery design

Typology of embroidery stitch types

(5min)

We could distinguish five main stitch types.

  1. Manual stitches, mostly used to fix some automatically generated stitches
  2. Running stitches, mostly used for stitching lines or outlines
  3. Satin stitches are used to stitch wider lines and so-called columns (narrow areas). Typically, a dense zigzag stitch is used.
  4. Fill stitches, based on a regular pattern are used to fill in larger areas, i.e. polygons that may have holes
  5. Programmable or specialty stitches can define any sort of imaginable filling strategy, e.g. cross-stitches, radial stitches, little stars...
Basic stitch types and variants in machine embroidery
Basic stitch types in machine embroidery - simulation of the above

In addition there some auxiliary stitches:

  • Jump stitches (i.e. no stitches), to get from one point to another. Those can be manually cut away once the machine has embroidered the pattern.
  • Lock stitches should be used at the end of all elements (in particular columns and fills)

All these stitch types are based on the same low-level paradigm:

  • the needle goes down with upper thread and hooks into lower thread before coming up.
  • After the needle exists, the tissue is transported to another position (before the needle is down again)
Elna 8300 (Geneva Health Forum)

Embroidery machines and physical constraints (resolution, layers, tissue, size, etc.)

(5 min)

  • A tissue is fixed within a frame that moves in X/Y direction while a needle goes up and down (same needle mechanism as a sewing machine)
  • Embroidery size is limited to size of embroidery frames (minus some border), e.g. 14.0 x 20.0 cm on a smaller machine. Semi-professional machines can do more, e.g. 36.0 x 20.0cm, but large embroidery is very time-consuming and tricky.
  • Typical smallest resolution is about 1/4 mm, i.e. a typical satin stitch or fill pattern uses 4-5 threads / mm. Using a thin needle and thin thread allows smaller work.
  • Tiny letters are ugly
  • Most fabrics need to be stabilized during embroidery
  • T-shirts and other elastic tissues are difficult (need a permanent stabilizer)
  • You should not stitch more than three layers. Even two layers is too much most of the times.
  • You cannot fill large surfaces since the embroidery will tear the tissue. Use some programmable stitch for that.

Hands-on: Using Ink/Stitch (a free extension to the free Inkscape program)

(40 min)

Before you start (optional)

  • Set up the Inkscape workspace

Basic use

(1) Draw an object, e.g. a circle, using a drawing tool to the left.

(2) Keep either stroke or path (not both).

Menu Object -> Fill and Stroke. Look at the tabs (fill, stroke paint, stroke type)!
If you need both fill and stroke, duplicate the object and keep the fill of one and the stroke of the other
Stroke width should be about 3mm

(3) Transform the object to an SVG path object (InkStitch only can deal with <path d=..../>

Menu Path -> Object to Path

(4) Adapt / parametrize the object (see below for details)

Extensions -> Ink/Stitch -> Params
leave the defaults for now, but click on "Apply & Quit" (lower left corner)

(5) Simulate or print (optional)

Simulation: Menu Extensions -> Ink/Stitch -> Simulate
PDF file with visualisation (long waiting time!!): Menu Extensions -> Ink/Stitch -> Print

(6) Create the stitch file

Create a stitch file: Menu Extensions -> Ink/Stitch -> Embroidery. Alternatively, you also can use menu file -> Save a copy
Tip: after using the embroidery command, you will have to unhide drawing layers. In the same way, do not create an InkStitch file from the Stitch Plan

Create running stitches

  • Use or draw a line
  • Make it dotted (Object->Fill and Stroke; Select Stroke style tab -> Dashes)
  • Select this object and parametrize (e.g. multiply the stitches)

Create fills

  • Use any fill area (again: we suggest removing the stroke). Make sure to translate to path.
  • Select this object and parametrize: Extensions -> Ink/Stitch -> Params.
  • Set angle (direction of stitched lines)¨
  • Define an underlay (tick the box in the tab)

Satin stitch principles

Satin stitches are the "essence " of embroidery. Unfortunately these are a little bit more difficult to do.

  • The default zigzag stitch for fat strokes is ugly. Avoid using it.

A satin column is defined by:

  • A single SVG path,
  • containing two sub-path lines that go in the same direction, also called rail;
  • the two sub-paths must have either an identical number of nodes or rungs
Satin column with rungs
Satin column without rungs (even number of nodes)

Getting such a path can be a bit difficult, in particular if you start from a polygon contour. In these cases, convert the stroke to path, remove the fill, adjust stroke size, cut the lines, and reverse the direction of one of the rails. So let's do something simpler, i.e. create a satin stitch from a line.

Create a satin stitch from a line

  • Draw a line that has a good width for satin stitches, e.g. between 2 and 6mm. Also, the line cannot have overlaps. E.g.
Draw freehand line (F6) Icon in the toolbar to the left
Smooth it: CTRL-L
Adapt thickness (Fill and Stroke, Stroke style tab)
  • Select this object (verify that it is a stroke and not a shape with stroke and fills)
  • Use the Extensions->Ink/Stitch-> Satin tools -> Convert line to Satin command.
A simple stroke (before)
A simple satin column
  • Parameterize as satin column: Extensions->Embroidery->Params
    • Select the Satin Column tab
    • Tick Custom satin column
  • If you are not happy with the stitch directions, add some extra rungs:
    • Disable snapping (e.g. hit the % key.
    • hit F3 (i.e. Edit path tool)
    • hit p (i.e. select the freehand tool)
    • hold the SHIFT key and draw lines that intersect both rails. To do so, simply SHIFT-click + SHIFT-click.
Parametrize satin stitch

Tip:

  • The old object will be destroyed.
  • We suggest making a copy of it and putting it in a separate "Artwork" layer.

Create the stitch file:

  • Select all the objects you want to be in the embroidery file. E.g. click on "layer 1" in the Objects panel (Object->Objects)
  • Extensions -> Ink/Stitch -> Embroidery. The stitch file will be saved in the directory seen on the popup menu.
  • This operation also will generate / replace the Stitch plan layer that includes all the generated stitches. Use hide/unhide.

Create other forms of satin stitches

Firstly make sure to have a single path with two long lines, i.e. a rail, that

  • do not cross over themselves
  • do go in the same direction
  • have rungs

Tip: Use Path->Combine to combine two lines into a single path,

Examples can be found here

Example code

Hands-on: Generating, importing and adopting appropriate SVG graphics

(30 min)

If want to create a souvenir for EdMedia 2019:

There are three major resources for SVG graphics

Before importing, understand that:

  • Embroidery resolution is low
  • You cannot stitch more than 2 layers
  • Ink/Stitch cannot handle weird geometry (non polygons like a figure 8)

Some operations that can help:

Menu Object -> Break apart
Various subtractive geometry operations, e.g. Path -> Difference
Converting the SVG into a *.png file, that you then trace with Inkscape (not recommended, but sometimes necessary): Path -> Trace bitmap

Highchart examples:

Hands-on: Starting from hand drawings

We will "trace" a hand drawing with a portable scanner (reduce colors and translate to SVG)

Using the embroidery machine

  • Very likely, we will demo a Elna 8300 in the workshop
  • It requires *.jef files. Therefore open the Inkscape design you want to embroider, select the embroidery layer and Extensions -> Ink/Stitch -> Embroider... . Select Janome Embroidery Format (JEF) and Apply and Close
  • Copy the file to the following directory on the USB stick
 EmbF5
   MyDesign

Other embroidery software

Learning programing with stitchable turtle graphics

If time left and interest, demo of Turtlestitch, a Snap-based programming microworld to create embroidery designs.

Demo of a commercial embroidery program

If time left and interest, demo of a commercial program that could be available to education.

Educational scenarios

We can use a making technology either to create learning materials or as medium for learning.

Learning materials

  • Create signs for role play
  • Create game tokens
  • ...

Embroidery activities for learning

  • Learn ICT subjects through embroidery
  • Develop design and communication skills
  • Discuss and develop cultural identity
  • ...

Links

PR1050X and me @ Geneva book fair 2018

Bibliography

Bajra, Azmira & Daniel K. Schneider (2018). La fabrication digitale comme vecteur d’échange interculturel, extended abstract, CIRTA 2018.

Barlex, D. (2011). Dear minister, this is why design and technology is a very important subject in the school curriculum. Design and Technology Education: An International Journal, 16 (3), 9-18.

Blikstein, P. (2013). Digital Fabrication and Making in Education: The Democratization of Invention. In J. Walter-Herrmann & C. Büching (Eds.), FabLabs: Of Machines, Makers and Inventors, Bielefeld: Transcript.

Kafai, Y. B; Peppler, K.A., Burke, Q, Moore M. & Glosson D. (2010). Fröbel's forgotten gift: textile construction kits as pathways into play, design and computation. Proceedings of IDC '10.

Kostakis, V., Niaros, V., & Giotitsas, C. (2015). 3D printing as a means of learning: An educational experiment in two high schools in Greece. Telematics and Informatics, 32(1), 118–128. doi: 10.1016/j.tele.2014.05.001. https://doi.org/10.1016/j.tele.2014.05.001

Schneider, Daniel (2017). Création d’outils pédagogiques personnalisés par fabrication numérique, Actes de EIAH2017. PDF.

Schneider, Daniel K, Kalliopi Benetos, Lydie Boufflers, Julien Da Costa et Mireille Bétrancourt (2018). Un rôle pour la broderie numérique dans l'éducation ?, Extended abstract, CIRTA 2018.

Zuckerman, Oren (2006), Historical Overview and Classification of Traditional and Digital Learning Objects MIT Media Laboratory , PDF.

See also: Digital design and fabrication bibliography