Learning environment: Difference between revisions

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* Conceptually speaking, the Learning Environment refers to the whole range of components and activities within which learning happens.
* Conceptually speaking, the Learning Environment refers to the whole range of components and activities within which learning happens.


* Technically speaking, a Learning Environment is a Computer System such as a [[Learning management system]] or a combination of [[Category:educational technologies]] that allow for communication, and [[virtual environment]]s.
* Technically speaking, a Learning Environment is a Computer System such as a [[Learning management system]] or a combination of [[:Category:Educational technologies]] that allow for communication, and [[virtual environment]]s.


== Functions of a Learning Environment ==
== Functions of a Learning Environment ==
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Sandberg, J. A. (1994). Educational paradigms: issues and trends. In Lewis, R. Mendelsohn, P., (ed.),  Lessons from Learning, (IFIP TC3/WG3.3 Working Conference 1993), pages 13--22, Amsterdam. North-Holland.
Sandberg, J. A. (1994). Educational paradigms: issues and trends. In Lewis, R. Mendelsohn, P., (ed.),  Lessons from Learning, (IFIP TC3/WG3.3 Working Conference 1993), pages 13--22, Amsterdam. North-Holland.


[[Category:Educational theories]]
[[Category:Educational technologies]]
[[Category:Iducational theories]]
[[Category:Enstructional theories]]
[[Category:Enstructional theories]]

Revision as of 18:05, 21 February 2006

Definition

  • Conceptually speaking, the Learning Environment refers to the whole range of components and activities within which learning happens.

Functions of a Learning Environment

  1. ``Teacher component: Its role is to provide something between loose guidance and direct instruction. It can be a human agent (present or distant), an intelligent agent, instructions like some text books provide, etc. This component provides information from the syllabus to the task level.
  2. ``Monitor component: Ensures that something is learned. A role taken by either the human teacher, the learner (self-control) or by some program.
  3. ``Fellow learners component: Improves the learning process (some research tries to implement artificial ones).
  4. ``Learning material, often Courseware: Contains what has to be learned in a very broad sense (knowing what, knowing how). It can be computational in various ways (exploratory hypertext, lesson and task oriented hypertext, simulation software, task solving environments, etc.).
  5. ``External information sources: All kinds of information which is not directly stored in the learning material (e.g. additional material, handbooks, manuals, etc.).
  6. ``Tools: Everything which may help the learning process other then the learning material (e.g. calculators, communication software, etc.)
  7. ``School [a category we added]: Something that provides a curriculum and does student administration.

Functions Learning Environment.gif

References

Sandberg, J. A. (1994). Educational paradigms: issues and trends. In Lewis, R. Mendelsohn, P., (ed.), Lessons from Learning, (IFIP TC3/WG3.3 Working Conference 1993), pages 13--22, Amsterdam. North-Holland.