Laurillard conversational framework: Difference between revisions

The educational technology and digital learning wiki
Jump to navigation Jump to search
Line 36: Line 36:
== Media and activities ==
== Media and activities ==


According to Philipps (1988), {{quotation | Laurillard argues that the only use of technology which can meet these aims is the "multimedia tutorial simulation", characterised in terms of [[guided-discovery learning]]. Her schema is based on forming an information rich environment in which the student has control in discovering knowledge, but the discovery is supported and scaffolded by extra guidance functions (Laurillard, 1993) which provide support and feedback for subsequent learning. These functions are analogous to the coaching and scaffolding at critical times proposed in the Situated Cognition Theory.}}
According to Philipps (1988), {{quotation | Laurillard argues that the only use of technology which can meet these aims is the "multimedia tutorial simulation", characterised in terms of [[guided discovery learning]]. Her schema is based on forming an information rich environment in which the student has control in discovering knowledge, but the discovery is supported and scaffolded by extra guidance functions (Laurillard, 1993) which provide support and feedback for subsequent learning. These functions are analogous to the coaching and scaffolding at critical times proposed in the Situated Cognition Theory.}}


{{comment | to be written, show that different media-supported scenarios are different and maybe that different media have different affordances}}
{{comment | to be written, show that different media-supported scenarios are different and maybe that different media have different affordances}}

Revision as of 18:20, 22 November 2006

Draft

Definition

Laurillard (1993,2002) claims that there are four main aspects of the teaching-learning process and that different educational media can be analyzed (and used) in terms of these dimensions.

This framework can be considered both learning theory and a practical framework for designing educational environments. Higher education, according to Laurrillard is much about acquiring "ways of seeing the world". Associated pedagogic strategy has to consider different forms of communication and associated mental activities: Discussion, adaptation, interaction, reflection.

See also guided discovery learning

Design of learning environments

Laurillards framework includes for important components:

  • Teacher's concepts
  • Teacher's constructed learning environment
  • Student's concepts
  • Student's specific actions (related to learning tasks).
Laurillard's Conversational framework

Each (larger) pedagogical scenario should include all four kinds of activities (communication forms) that happend in 8 kinds of "flows" in the model.

(1) Discussion
between the teacher and the learner
  • Teachers' and learners' conception should be mututally accessible
  • Both should agree on learning objectives
(2) Adaptation
of the learners actions and of the teacher's constructed environment.
  • Teacher must adapt objectives with regards to existing conceptions
  • Learners must integrate feedback and link it to his own conceptions
(3) Interaction
between the learner and the environment defined by the teacher
  • Teacher must "adapt to world", i.e. create an environment adapted to the learning task given to the learner
  • Teacher must focus on support for task and give appropriate feedback to the learner.
(4) Reflection
of the learner's performance by both teacher and learner
  • Teacher should support the learner to revise his conceptions and to adapt the task to learning needs
  • Learners should reflect with all stages of the learning process (initial concepts, tasks, objectives, feedback, ...)

Media and activities

According to Philipps (1988), “Laurillard argues that the only use of technology which can meet these aims is the "multimedia tutorial simulation", characterised in terms of guided discovery learning. Her schema is based on forming an information rich environment in which the student has control in discovering knowledge, but the discovery is supported and scaffolded by extra guidance functions (Laurillard, 1993) which provide support and feedback for subsequent learning. These functions are analogous to the coaching and scaffolding at critical times proposed in the Situated Cognition Theory.”

to be written, show that different media-supported scenarios are different and maybe that different media have different affordances

Links

References

  • Laurillard, D. (1992). Learning through collaborative computer simulations. British Journal of Educational Technology, 23, 164-171.
  • Laurillard, D. M. (1993). Rethinking University Teaching: A Framework for the Effective Use of Educational Technology. Routledge, London.
  • Laurillard, D. (2002). Rethinking University Teaching. A conversational framework for the effective use of learning technologies. London: Routledge
  • Philipps, Rob, (1998), Models of learning appropriate to educational applications of information technology, Paper presented at the 1998 Teaching and Learning Forum, held at the University of Western Australia. HTML, retrieved, 17:17, 15 September 2006 (MEST).
  • Phillips, R. (1997). The Developer's Handbook to Interactive Multimedia - A Practical Guide for Educational Applications. Kogan Page, London.