Flash drag and drop tutorial

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This article or section is currently under construction

In principle, someone is working on it and there should be a better version in a not so distant future.
If you want to modify this page, please discuss it with the person working on it (see the "history")

Overview

Dragging and dropping objects is a popular brick in edutainment programs. This is part of Flash CS3 tutorials.

Learning goals
Learn how to create simple drag and drop programs with Flash 9 (CS3) components
Learn a little bit of Action Script 3
Prerequisites
Flash CS3 desktop tutorial
Flash drawing tutorial
flash button tutorial
Moving on
The Flash article has a list of other tutorials.
Flash Video component tutorial
Quality
This text should technical people get going and may not be good enough for self-learning beginners. It can be used as handout in a "hands-on" class. That is what Daniel K. Schneider made it for...
Level
It aims at beginners. More advanced features and tricks are not explained here.
Learning materials

Grab the various *.fla files from here:

http://tecfa.unige.ch/guides/flash/ex/ (not yet sorry)
The executive summary
  • Draw something on the canevas
  • Transform it to a movie symbol (buttons don't work)
  • Assign an instance name
  • Instance_name.startDrag()
  • Instance_name.stopDrag()

Introduction - simple dragging code

Most simple drag and drop
// Register mouse event functions
blue_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
blue_btn.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);

red_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
red_btn.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);

// Define a mouse down handler (user is dragging)
function mouseDownHandler(evt:MouseEvent):void {
	var object = evt.target;
	// we should limit dragging to the area inside the canvas
	object.useHandCursor = true;
	object.startDrag();
}

function mouseUpHandler(evt:MouseEvent):void {
	var obj = evt.target;
		obj.stopDrag();
}
Results