Experimental tribe

The educational technology and digital learning wiki
Jump to navigation Jump to search
Low
Medium
High
Complete

Cs Portal > List of citizen science infrastructures > Experimental tribe -(2013/11/05)

No image.png
No image.png
CCLlogo.png
CCLlogo.png


IDENTIFICATION

Experimental tribe homepage
  • Number of project: 12
  • Number of users:
Start date :
  • Beta start date : N/A
  • End date :
Active projects
Retired projects

Description Experimental tribe is a web platform for gaming and social computation. It helps researchers to realize web games/experiments and it let people join, while enjoying, the scientific research. Purpose [[Has project purpose::Experimental Tribe is a web platform designed for scientific gaming and social computation. In the last few years the Web has been progressively acquiring the status of an infrastructure for “social computing” that allows researchers to coordinate the cognitive abilities of users in online communities, and steer the collective action towards predefined goals. This general trend is also triggering the adoption of web-games as a very interesting laboratory to run experiments in the social-sciences and whenever the peculiar human computation abilities are crucially required for research purposes.

Experimental Tribe help Researchers in the realization of their own web-experiments by accomplishing those necessary and tedious tasks involving the management of human resources (User registration, validation, selection and pairing, etc.). In this way Researchers can solely focus on the implementation of the core part of their experiment and forget about the rest, while keeping full control over their own experiment and full ownership of the data they gather.

About, retrieved nov. 5 2013]]

COMMUNITY

COMMUNITY TOOLS
MEMBERS
  • Visibility of member profiles:: N/A
  • Member profile elements:

Description

DEVELOPERS

SOFTWARE
Uses Citizen science software:Citizen science custom software
Provides online tool to create applications: yes
SUPPORT
Provides support team for development: N/A
Provides documentation for development and hosting: yes
MAIN TEAM LOCATION
Loading map...

Rome, Italy

DEVELOPERS TEAM Official team page:
Leader: Vittorio Loreto
Contact:
+ Information about the team

OVERVIEW

No screenshot.jpg

SYSTEM OVERVIEW

field_project_name Experimental tribe
field_project_purpose
field_home_page_URL
Total number of projects (estimate) 12
Total individual participants (estimate)
Uses Citizen science software Citizen science custom software
Programming languages (for custom development)
field_project_start_date
field_comments
Completion level Low

Documented projects in this wiki:



XTribe: A web-based social computation platform. S. Caminiti, F. Tria, A. Sirbu, V. Servedio, V. Loreto, P. Gravino, C. Cicali (2013)

http://people.cs.umass.edu/~wallach/workshops/nips2011css/papers/Cicali.pdf
✄   S. Caminiti, F. Tria, A. Sirbu, V. Servedio, V. Loreto, P. Gravino, C. Cicali, XTribe: A web- , IEEE Proceedings of the Third International Conference on Social Computing and its Applications (2013)

XTribe: A web-based social computation platform. S. Caminiti, F. Tria, A. Sirbu, V. Servedio, V. Loreto, P. Gravino, C. Cicali (2013)

http://people.cs.umass.edu/~wallach/workshops/nips2011css/papers/Cicali.pdf
S. Caminiti, F. Tria, A. Sirbu, V. Servedio, V. Loreto, P. Gravino, C. Cicali, XTribe: A web- , IEEE Proceedings of the Third International Conference on Social Computing and its Applications (2013)

Long citation from Caminiti et al. 2013:2). Should be documented apart as CS projects

As case-study experiments, two games are already implemented in the platform: Nexicon and Blindate. Nexicon is a collaborative word association game: two players, who cannot communicate with each other, have to write a set of words they associate with a given word (the same for both players). They win as soon as both of them write a common word. The scientific outcome of the game is the possibility of constructing a sort of perceptual network of word association, much along the same line of well known word association databases. Blindate, instead, is a collaborative game, very close to the well known Schelling’s Games first introduced in the early ’60s [17]. In Schelling’s original version (one of many similar problems), two players, unable to communicate with each other, were asked to find a point on a map where to meet, i.e. they had to find a strategically salient “focal point” among a potential infinity of solutions to the coordination problem. Since Schelling’s seminal contribution, many versions of “Schelling games” have been used to investigate strategic salience, i.e. the individual ability to guess recursively what the other guesses that he will guess is salient, an so forth [18, 19]. In our custom version, two players are shown a portion of the map of a real city and are asked to point a location in a given area where they think it is more likely to meet each other. The reward is a score depending inversely on the distance between the guesses. In addition, after playing, participants may optionally explain with suitable tag words the reason of their choice. The purpose of the experiment is to get an annotated map of the focal points of the city.


Bibliography

BIBLIOGRAPHY