Digital design and fabrication bibliography: Difference between revisions

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* Fullwook, Jonathan,  [http://jil.lboro.ac.uk/ojs/index.php/JDTE/article/viewFile/450/427 CAD/CAM in Schools], The Journal of Design and Technology Education, 7 (1)
* Fullwook, Jonathan,  [http://jil.lboro.ac.uk/ojs/index.php/JDTE/article/viewFile/450/427 CAD/CAM in Schools], The Journal of Design and Technology Education, 7 (1)
* Gell Alfred, Art and Agency. An Anthropological Theory, Oxford, Clarendon Press, 1998.
** Gell formulates a general theory of art as instrumental action to influence the thoughts and actions of others.


* Gershenfeld N. ''Think Globally, fabricate locally'', PrincipalVoices.com. [http://ng.cba.mit.edu/dist/PV.pdf PDF] (reprint)
* Gershenfeld N. ''Think Globally, fabricate locally'', PrincipalVoices.com. [http://ng.cba.mit.edu/dist/PV.pdf PDF] (reprint)

Revision as of 10:51, 31 May 2018

Introduction

This is a bibliography focusing on "making" in education, i.e. fablabs, makerspaces, 3d printing, laser cutting, vinyl cutting, embroidery, etc. in an educational setting. I also includes some items that from psychology and education.

Alphabetic list

A - B

  • Agency by Design. (2015). Maker-centered learning and the development of self: Preliminary findings of the Agency by Design project. Retrieved fromhttp://www.agencybydesign.org/wp-content/uploads/2015/01/Maker-Centered-Learning-and-the-Development-of-Self_AbD_Jan-2015.pdf
  • Aguilera, D.G., Lahoz, J.G., Learning from educational software in 3D cartography: Colloquium (2008) British Journal of Educational Technology, 39 (4), pp. 726-731. Abstract
  • Allard, Travis, T. (2006). The Role of 3D Printing in Biological Anthropology, University of Manitoba, Master Thesis, Allard 2006.pdf PDF
  • Andersen, D; C. Bennett, P. Huynh, L. Rassbach, S. Reardon, and M. Eisenberg (2005). Printing Out Trees: Toward the Design of Tangible Objects for Education, Proceedings of Education and Technology. PDF.
  • Anderson Phil and Cherie Ann Sherman (2007). A discussion of new business models for 3D printing, International Journal of Technology Marketing, Volume 2, Number 3, 280 - 294.
  • Anderson-Rowland, M.R. (2003). Why aren’t there more women in engineering: can we really do anything, ASEE Annual conference proceedings, pp. 7295-7307.
  • Barlex, D. & Stevens, M. (2012 Making by printing - disruption inside and outside school? in Thomas Ginner, Jonas Helstrom and Magnus Hulten (Eds) Technology Education in the 21st Century Proceedings of the PATT 26 Conference 2012, 64 – 73, Stockholm, Linkoping University.
  • Barlex, D. (2011). Dear minister, this is why design and technology is a very important subject in the school curriculum. Design and Technology Education: An International Journal, 16 (3), 9-18.
  • Barlex, D., Givens, N., Hardy, A. And Steeg, T., 2016. Modernisation of the school D&T curriculum with special reference to disruptive technologies; a case study of trainee teachers’ responses. In: PATT2016: Proceedings for the Education for 21st Century Skills Conference, Hogeschool Utrecht, Utrecht, Netherlands, 23-26 August 2016.
  • Barma, S., Romero, M., & Deslandes, R. (2017). Implementing Maker Spaces to Promote Cross-Generational Sharing and Learning. In Game-Based Learning Across the Lifespan (p. 65–78). Springer.
  • Bell, L., Brown, A., Bull, G., Conly, K., Johnson, L., McAnear, A., Maddux, C., Marks, G., Thompson, A., Schmidt, D., Schrum, L., Smaldino, S., Spector, M., & Sprague, D. (2010). Educational implications of the digital fabrication revolution. TechTrends, 54(5). 2-5. https://doi.org/10.1007/s11528-010-0423-2
  • Bekker, M.M. and Sturm, J. (2009) Stimulating Physical and Social Activity through Open-Ended Play , Interact 2009, Uppsala, Sweden, 952- 953. PDF
  • Bekker, T., Sturm, J. and Barakova, E. (2008) Designing for social interaction through physical play, In Extended Abstracts of conference on Fun and Games 2008, (Eindhoven, The Netherlands), 20-21 October, 62 -67.
  • Bekker, Tilde and Eggen, Berry, (2008) Designing for Children’s Physical Play, (2008), CHI 08 extended abstracts on Human factors in computing systems, Florence, Italy, 2871-2876. Abstract/PDF.
  • Bekker, Tilde; Caroline Hummels, Sam Nemeth, Philip Mendels (2010). Redefining toys, games and entertainment products by teaching about playful interactions, International Journal of Arts and Technology 3 (1) 124-135.
  • Bereza, Marek (2007). Rise of the Replicator: The Evolution of Media Into The Tangible. The Royal College of Art, Master thesis. PDF
  • Beyers, R.N., Creating a Sputnik Moment for Learners in Africa, in 2nd South African International Aerospace Symposium. 2008: Cape Town.
  • Beyers, RN, Koorbanally, NA (2009). Computer literacy: insufficient for digital age literacy learners, eSkills Summit 2010, Cape Town, 26-28 July 2010, pp 10, http://hdl.handle.net/10204/4753
  • Beyers, Ronald N. (2010). Nurturing Creativity and Innovation Through FabKids: A Case Study, Journal of Science Education and Technology, Volume 19, Number 5, 447-455, DOI: 10.1007/s10956-010-9212-0
  • Blikstein, P. (2013). Digital Fabrication and ’Making’ in Education: The Democratization of Invention. In J. Walter-Herrmann & C. Büching (Eds.), FabLabs: Of Machines, Makers and Inventors. Bielefeld: Transcript Publishers.
  • Blikstein, P. (2018). Maker Movement in Education: History and Prospects. Handbook of Technology Education, 419.
  • Blikstein, Paolo, Sylvia Libow Martinez, and Heather Allen Pang (eds). (2016). Meaningful Making: Projects and Inspirations for Fab Labs + Makerspaces, Constructing Modern Knowledge Press, Print book ISBN: 978-0- 9891511-9-1, e-book ISBN: 978-0- 9891511-2- 2, http://fablearn.stanford.edu/fellows/page/meaningful-making-book.
  • Bottollier-Dubois, F., Dalle, B., Eychenne, F., Jacquelin, A., Kaplan, D., Nelson, J., & Routin, V. (2014). États des lieux et typologie des ateliers de fabrication numérique, rapport au ministère de l’Économie.
  • Bottollier-Depois, F. (2012). FabLabs, makerspaces: entre nouvelles formes d’innovation et militantisme libertaire. Cahier de recherche, HEC.
  • Bowyer, Adrian (2007) Why Accountants are Dull and Guitarists are Glamourous - The End of Intellectual Property, Time Compression Technology Magazine, volume 15, issue 3, p33 (2007).
  • Bowyer, Adrian (2007)- The Self-replicating Rapid Prototyper ─ Manufacturing for the Masses, Invited Keynote Address, Proc. 8th National Conference on Rapid Design, Prototyping & Manufacturing, Centre for Rapid Design and Manufacture, High Wycombe, June 2007. Rapid Prototyping and Manufacturing Association, ISBN-13: 978-0948314537 (2007).
  • Bowyer, Adrian (2007). Breed your own Design, Icon Magazine, volume 52, October 2007.
  • Brahms, L. J. (2014). Making as a learning process: Identifying and supporting family learning in informal settings (doctoral dissertation). Retrieved from ProQuest. (3582510). http://d-scholarship.pitt.edu/21525/
  • Brahms, L., & Crowley, K. (2014, April). Textual analysis of Make Magazine: Core practices of an emerging learning community. Paper presented at the American Educational Research Association Annual Meeting, Philadelphia.
  • Breen, Jack; Robert Nottrot, Martijn Stellingwerff (2003). Tangible virtuality--perceptions of computer-aided and physical modelling, Automation in Construction, Volume 12, Issue 6, Design e-ducation: Connecting the Real and the Virtual, November 2003, Pages 649-653, ISSN 0926-5805, DOI: 10.1016/S0926-5805(03)00053-0.
  • Brown, A. (2015). 3D printing in instructional settings: Identifying a curricular hierarchy of activities. TechTrends, 59(5), 16–24. doi: 10.1007/s11528-015-0887-1
  • Buechley, L., & Eisenberg, M. (2009). Fabric PCBs, electronic sequins, and socket buttons: Techniques for e-textile craft. Personal and Ubiquitous Computing, 13(2), 133–150. https://doi.org/10.1007/s11528-018-0297-2
    • Quote: Unlike so many other efforts in educational technology, e-textile crafts offer students a natural combination of aesthetics, challenging engineering and design, and personal expression.
  • Buechley, L., Elumeze, N., & Eisenberg, M. (2006, June). Electronic/computational textiles and children's crafts. In Proceedings of the 2006 conference on Interaction design and children (pp. 49-56). ACM. (laser cutters are used to cut the outlines of augmented textiles)
  • Bull, G., Chiu, J., Berry, R., Lipson, H., & Xie, C. (2014). Advancing children’s engineering through desktop manufacturing. In J.M. Spector, M.D. Merrill, J. Elen, & M.J. Bishop (Eds.) Handbook of research on educational communications and technology (4th ed.) (pp 675-688). New York: Springer.
  • Burry, Mark; Michael Ostwald, Peter Downton, Andrea Mina, (2007) Homo Faber - Modelling Architecture, Sydeney: Archadia Press, ISBN 9780977571123. PDF (See also the video: Thinking modeling making

C - G

  • Canessa, E., C. Fonda & M. Zennaro (2014). Low-cost 3D Printing for Science, Education and Sustainable Development, ICTP—The Abdus Salam International Centre for Theoretical Physics, Free and open book, http://sdu.ictp.it/3d/book.html (First International Workshop on "Low-cost 3D Printing for Science, Education and Sustainable Development)
  • Ceccarelli, M., (Ed.) 2000, International Symposium on History of Machines and Mechanisms, Proc. HMM Kluwer Academic, Dordrecht.
  • Clapp, E. P., & Jimenez, R. L. (2015). STEAM not stickers: Creating a meaningful role for the arts in maker-centered learning. Harvard Education Letter, 31, 6–8.
  • Clapp, E. P., & Jimenez, R. L. (2016). Implementing STEAM in maker-centered learning. Psychology of Aesthetics, Creativity, and the Arts, 10(4), 481-491. http://dx.doi.org/10.1037/aca0000066
  • Clapp, E. P., Ross, J., Ryan, J. O., & Tishman, S. (2016). Maker-centered learning: Empowering young people to shape their worlds. John Wiley & Sons.
  • Cohen D. L., Malone E., Lipson H., Bonassar L., (2006) "3D direct printing of heterogeneous tissue implants", Tissue Engineering, Vol. 12, No. 5: 1325-1335
  • Cohen, H.G. (1982). Relationship between locus of control and the development of spatial conceptual abilities. Science Education, 66(4), 635-642
  • Cohen, H.G. (1983). A comparison of the affect of two types of student behavior with manipulatives on the development of projective spatial structures. Journal of Research in Science Teaching, 20(9), 875-883
  • Colegrove, T. (2013). Editorial board thoughts: libraries as makerspace? Inf Technol Libr, 32(1), 2–5.
  • Davies, S. And Hardy, A., 2016. How to teach 'Smart Fashion' within the D&T curriculum: have we got it right? In: PATT2016: Technology Education for 21st Century Skills Conference, Hogeschool Utrecht, Utrecht, Netherlands, 23-26 August 2016.
  • Davies, S., & Rutland, M. (2013). Did the UK digital design and technology (DD&T) programme lead to innovative curriculum change within secondary schools? Technology Education for the Future: A Play on Sustainability, Christchurch, New Zealand, 2-6 December. The Technology Environmental Science and Mathematics Education Research Centre, University of Waikato., pp. 115-121.
  • Davies, T. (2003). Taking Risks as a Feature of Creativity in the Teaching and Learning of Design and Technology. Aspects of Teaching Secondary Design and Technology: Perspectives on Practice, 118.
  • Dlodlo, Nomusa and Ronald Noel Beyers (2009). The Experiences of South-African High-School Girls in a Fab Lab Environment, Proceedings Of World Academy Of Science, Engineering And Technology Volume 37 January 2009 Issn 2070-3740. PDF Reprint, CSIR Researchspace Abstract/PDF
  • Editors' Review (2005). Desktop Factories - FAB The Coming Revolution on Your Desktop -- from Personal Computers to Personal Fabrication By Neil Gershenfeld, Basic Books, Business Week, May 2 2005.
  • Eisenberg, M. (2011, March). Educational fabrication, in and out of the classroom. In Proceedings of Society for Information Technology & Teacher Education (pp. 884-891).
  • Eisenberg, M. and Buechley, L. (2008). Pervasive Fabrication: Making Construction Ubiquitous in Education Journal of Software, 3:4, pp. 62-68. PDF
  • Eisenberg, M., Eisenberg, A., Hendrix, S., Blauvelt, G., Butter, D., Garcia, J., ... & Nielsen, T. (2003, July). As we may print: new directions in output devices and computational crafts for children. In Proceedings of the 2003 conference on Interaction design and children (pp. 31-39). ACM.
  • Eisenberg, Michael, Ann Eisenberg, Glenn Blauvelt, Susan Hendrix, Leah Buechley, and Nwanua Elumeze (2005). Mathematical Crafts for Children: Beyond Scissors and Glue, Proceedings of Art+Math=X Conference, Boulder, CO, pp. 61-65, 2005. Reprint: Department of Computer Science, University of Colorado. PDF
  • Fleming, L. (2015). Worlds of making: best practices for establishing a makerspace for your school. Corwin Press.
  • Fullwook, Jonathan, CAD/CAM in Schools, The Journal of Design and Technology Education, 7 (1)
  • Gell Alfred, Art and Agency. An Anthropological Theory, Oxford, Clarendon Press, 1998.
    • Gell formulates a general theory of art as instrumental action to influence the thoughts and actions of others.
  • Gershenfeld N. Think Globally, fabricate locally, PrincipalVoices.com. PDF (reprint)
  • Gershenfeld, Neil, A., (2005) FAB: The Coming Revolution on Your Desktop – From Personal Computers to Personal Fabrication, Basic Books, ISBN 0-465-02745-8.
  • Gilley, J., Begolly, J., (2005). Great progress, great divide: The need for evolution of the recruitment model for women in engineering, ASEE Annual conference and expose, pp.7003-7013.$
  • Glenn, Joshua and Elisabeth Foy Larsen (2013). Unbored: The Power of 'Making' in the Classroom, Huffington Post, Education, HTML, retrieved Jan 6 2013.
  • Good, T. (2013). Three makerspace models that work. American Libraries Magazine, 44(1/2), 45–47.
  • Graham, J.W., Smith, S.A. (2005). Gender differences in employment and earnings in science and engineering in the US, Economics of education review, pp. 341-354.
  • Gutwill, J. P., Hido, N., & Sindorf, L. (2015). Research to practice: Observing learning in tinkering activities. Curator: The Museum Journal, 58(2), 151–168. https://doi.org/10.1111/cura.12105

H - K

  • Haataja, M., Leinonenn, E., Tervonen, M.R. (2005). University of Oulu/Kajaani University Consortium WomenIT team Finland. Exploring mechanisms to stimulate increased participation in science, engineering and technology: international experiences. PDF at http://women-in-ict.meraka.csir.co.za
  • Hardy, A., 2015. What’s D&T for? Gathering and comparing the values of design and technology academics and trainee teachers. Design and Technology Education: an International Journal, 20 (2), pp. 10-21.
  • Hardy, Allison, 2013. Starting the journey: discovering the point of D&T. In: PATT27 Conference: Technology Education for the Future: A Play on Sustainability, Christchurch, New Zealand, 2-6 December 2013, Christchurch, New Zealand. http://irep.ntu.ac.uk/id/eprint/6810/
  • Hetland, L., Winner, E., Veenema, S., & Sheridan, K. M. (2013). Studio thinking 2: The real benefits of visual arts education (2nd ed.). New York: Teachers College Press.
  • Hughes, C., & Wooff, D. (2013). Textiles: Design and technology or art? In G. Owen-Jackson (Ed.), Debates in design and technology education (pp. 115–124). Oxon: Routledge.
  • Institute of the Future (2009). The future of making, PDF
  • Jacobs, Jennifer (2013). Algorithmic Craft: the Synthesis of Computational Design, Digital Fabrication, and Hand Craft. Media Arts and Sciences, Massachusetts Institute of Technology, Cambridge, MA, August 2013.
  • Jacobs, Jennifer; Mitchel Resnick, and Leah Buechley. 2014. Dresscode: supporting youth in computational design and making. In Proceedings of Constructionism 2014 Conference. Vienna, Austria.
  • Jacobs, Jennifer and Leah Buechley, Codeable Objects: Computational Design and Digital Fabrication for Novice Programmers. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, Paris, France, April 2013.
  • Jacobs, Jennifer (2017) Dynamic drawing : broadening practice and participation in procedural art, PHD Thesis, Massachusetts Institute of Technology http://hdl.handle.net/1721.1/114073
  • Jacobs, J., Brandt, J., Mech, R., & Resnick, M. (2018, April). Extending Manual Drawing Practices with Artist-Centric Programming Tools. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (p. 590). ACM.
  • Jensen, Daniel; Chris Randell, John Feland, Martin Bowe (2002). A Study Of Rapid Prototyping For Use In Undergraduate Design Education, Proceedings of the 2002 Amerin Society for Engineering Education Annual Conference & Exposition. PDF
  • Jenweill, Mark, Fab Labs unshackle imaginations, USA Today, 11/6/2005.
  • Kafai, Yasmin B; Kylie A. Peppler, Quinn Burke, Michael Moore, and Diane Glosson. 2010. Fröbel's forgotten gift: textile construction kits as pathways into play, design and computation. In Proceedings of the 9th International Conference on Interaction Design and Children (IDC '10). ACM, New York, NY, USA, 214-217. DOI=http://dx.doi.org/10.1145/1810543.1810574
  • Kafai, Y. B., & Peppler, K. A. (2014). Transparency reconsidered: Creative, critical and connected making with e-textiles. In M. Boaler & M. Ratto (Eds.), DIY citizenship: Participatory practices of politics, culture and media (pp. 300–310). Cambridge: The MIT Press. http://www.jstor.org/stable/pdf/j.ctt9qf5jb.18.pdf
  • Kafai, Y. B., Lee, E., Searle, K., Fields, D., Kaplan, E., & Lui, D. (2014b). A crafts-oriented approach to computing in high school: Introducing computational concepts, practices, and perspectives with electronic textiles. ACM Transactions on Computing Education (TOCE), 14(1), 1–20. doi: 10.1145/2576874.
  • Kafai, Y., Searle, K., Martinez, C., & Brayboy, B. (2014c). Ethnocomputing with electronic textiles: Culturally responsive open design to broaden participation in computing in American Indian youth and communities. In Proceedings of the 45th ACM Technical Symposium on Computer Science Education (pp. 241–246). http://www.jstor.org/stable/pdf/j.ctt9qf5jb.18.pdf
  • Kafai, Yasmin and Veena Vasudevan. 2015. Hi-Lo tech games: crafting, coding and collaboration of augmented board games by high school youth. In Proceedings of the 14th International Conference on Interaction Design and Children (IDC '15). ACM, New York, NY, USA, 130-139. DOI=http://dx.doi.org/10.1145/2771839.2771853
  • Kamga, R., Romero, M., Komis, V., & Mirsili, A. (2016). Design requirements for Educational Robotics (ER) activities for sustaining collaborative problem solving (CPS). Paper presented at Eurorobotics 2016, Grèce.
  • Kanada Yaususi, (2016) "3D printing of generative art using the assembly and deformation of direction-specified parts", Rapid Prototyping Journal, Vol. 22 Issue: 4, pp.636-644, https://doi.org/10.1108/RPJ-01-2015-0009
  • Knapp M., Wolff R., Lipson H. (2008), "Developing printable content: A repository for printable teaching models", Proceedings of the 19th Annual Solid Freeform Fabrication Symposium, Austin TX, Aug 2008. PDF.
  • Kostakis, V., Niaros, V., & Giotitsas, C. (2015). 3D printing as a means of learning: An educational experiment in two high schools in Greece. Telematics and Informatics, 32(1), 118–128. doi: 10.1016/j.tele.2014.05.001. https://doi.org/10.1016/j.tele.2014.05.001
  • Kurti, R. Steven, Debby L. Kurti, and Laura Fleming. “The Philosophy of Educational Makerspaces: Part 1 of Making an Educational Makerspace.” Teacher Librarian: The Journal for School Library Professionals (June 2014). www.teacherlibrarian.com/2014/06/18/educational-makerspaces/
  • Kurti, R. S., Kurti, D. L., & Fleming, L. (2014b). The environment and tools of great educational makerspaces: part 2 of making an educational makerspace. Teacher Librarian, 42(1), 8–12.
  • Kurti, R. S., Kurti, D. L., & Fleming, L. (2014c). Practical implementation of an educational makerspace: part 3 of making an educational makerspace. Teacher Librarian, 42(2), 20–24.
  • Kuznetsov, Stacey and Eric Paulos (2010). Rise of the Expert Amateur: DIY Projects, Communities, and Cultures, Proceedings of ACM NordiCHI 2010: Extending boundaris, Reykjavik, PDF preprint

L - M

  • Libow Martinez, Sylvia and Gary S. Stager (2013). Invent To Learn: Making, Tinkering, and Engineering the Classrooom, Constructing Modern Knowledge Press, ISBN: Print
  • Lillard, A. and Else-Quest, N. (2006) The Early Years: Evaluating Montessori Education Science, Vol. 313. no. 5795, pp. 1893 - 1894
  • Lipson (2007), Printed 3D Models for Customized Hands-On Education. Proceedings of Mass Customization and Personalization (MCPC) 2007.
  • Lipson H., Moon F.C., Hai Robertson, J. Good, J., Howland, K. & Macvean, A. (2013). Issues and Methods for Involving Young People in Design. In R. Luckin, S. Puntambekar, P. Goodyear, B. Grabowaki, J.Underwood, & N. Winters(Eds.), Handbook of Design in Educational Technology, (pp. 102-111) Kustannuspaikka: Routledge.J.,
  • Lobovsky M., Lobovsky A., Behi M., Lipson H. (2008), "Solid Freeform Fabrication of Stainless Steel Using Fab@Home", Proceedings of the 19th Annual Solid Freeform Fabrication Symposium, Austin TX, Aug 2008. PDF
  • Loertscher, D. V., Preddy, L., & Derry, B. (2013). Makerspaces in the school library commons and the uTEC maker model. Teacher Librarian, 41(2), 48–51.
  • Malone E., Lipson H., (2006) "Freeform Fabrication of Ionomeric Polymer-Metal Composite Actuators", Rapid Prototyping Journal, Vol. 12, No. 5, pp.244-253.
  • Malone E., Lipson H., (2007) "Fab@Home: The Personal Desktop Fabricator Kit", Rapid Prototyping Journal, Vol. 13, No. 4, pp.245-255. PDF. (This was to our knowledge the best early (2007) and easy to read article explaining most aspects of a desktop fabricator).
  • Malone E., Rasa K., Cohen D. L., Isaacson T., Lashley H., Lipson H., (2004) "Freeform fabrication of 3D zinc-air batteries and functional electro-mechanical assemblies", Rapid Prototyping Journal, Vol. 10, No. 1, pp. 58-69.
  • Malone, E. (2006). Faxing Artifacts: The promise of three-dimensional scanning and rapid prototyping of archaeological materials, International Council of Archaeo-Zoologists – ICAZ 2006, Mexico City, Mexico, 23-28 Aug 2006, Poster.
  • Malone, E., Berry, M., Lipson, H., (2008), "Freeform Fabrication and Characterization of Zinc-air Batteries", Rapid Prototyping Journal, Vol. 14, No. 3, pp. 128-140. PDF
  • Maloy, R. W., Edwards, S., & others. (2018). Learning through Making: Emerging and Expanding Designs for College Classes. TechTrends, 62(1), 19–28.
  • Mandavilli, Apoorva (2006). Appropriate technology: Make anything, anywhere, Nature 442, 862-864 (24 August 2006). doi:10.1038/442862a.
  • Martin, L. (2015). The promise of the maker movement for education. Journal of Pre-College Engineering Education Research (J-PEER), 5(1), 30–39. doi: 10.7771/2157-9288.1099.
  • Martin, Lee (2015) "The Promise of the Maker Movement for Education," Journal of Pre-College Engineering Education Research (J-PEER): Vol. 5: Iss. 1, Article 4. http://dx.doi.org/10.7771/2157-9288.1099
  • Mauroner, O. (2017). Makers, hackers, DIY-innovation, and the strive for entrepreneurial opportunities. International Journal of Entrepreneurship and Small Business, 31(1), 32–46.
  • Mikhak, Bakhtiar; Christopher Lyon, Tim Gorton, Neil Gershenfeld, Caroline McEnnis and Jason Taylor (unknown). Fab Lab: An Alternate Model Of Ict For Development, PDF
  • Milanese, Fiona (2006). FABLab allows you to create the gadget of your dreams, Science in Africa. August 2006, HTML
  • Montaro, M. et al., 2002, “Material Characterization of Fused Deposition Modeling (FDM) ABS by Designed Experiments,” University of California, Berkeley Report.
  • Moon, F. C., 2003a, Franz Reuleaux: Contributions to 19th Century Kinematics and Theory of Machines, Applied Mechanics Reviews, American Society of Mechanical Engineers, N.Y.
  • Moorefield-Lang, H. (2015). Change in the making: Makerspaces and the ever-changing landscape of libraries. TechTrends, 59(3), 107–112. doi: 10.1007/s11528-015-0860-z.

N - R

  • National Research Council (United States). Committee on Information Technology Literacy. (1999). Being fluent with information technology. Washington, DC: The National Academies Press.
  • Nilsiam, Y.; Pearce (2017), J.M. Free and Open Source 3-D Model Customizer for Websites to Democratize Design with OpenSCAD. Designs 2017, 1, 5. http://www.mdpi.com/2411-9660/1/1/5
  • Nimkulrat, N., Walton, K., & Kane, F. (Eds.). (2016). Crafting Textiles in the Digital Age. Bloomsbury Publishing.
  • Oblinger, D.G. and J.L. Oblinger (2005). Educating the net generation, in Chapter 2: Is it age or IT: First steps toward understanding the net generation, D.G. Oblinger and J.L. Oblinger, Editors. 2005, Educause: Washington, D.C. p. 8.
  • Oliver, K. M. (2016). Professional development considerations for makerspace leaders, part one: Addressing “what?” and “why?”. TechTrends, 60, 160–166. doi: 10.1007/s11528-016-0028-5. https://doi.org/10.1007/s11528-016-0028-5
  • O’Sullivan, D., & Igoe, T. (2014). Physical computing: Sensing and controlling the physical world with computers. Boston: Thomson Course Technology.
  • Papert, S. (2005). You can’t think about thinking without thinking about thinking about something. Contemporary Issues in Technology and Teacher Education, 5(3/4), 366–367. https://www.learntechlib.org/p/21845/
  • Paventi C., (2004) 3D-Printing the History of Mechanisms, ASME Journal of Mechanical Design, pp. 1029-1033. PDF
  • Paventi C., (2004) 3D-Printing the History of Mechanisms, ASME Journal of Mechanical Design, pp. 1029-1033. PDF
  • Pavlova, M. and Pitt, J. (2007) ‘The place of sustainability in design & technology education’ (72 – 87) in Barlex, D. (Ed) Design and technology for the next generation.
  • Peppler, K., & Glosson, D. (2013). Stitching circuits: Learning about circuitry through e-textile materials. Journal of Science Education and Technology, 22(5), 751–763. https://doi.org/10.1007/s10956-012-9428-2
  • Peppler,K., Halverson, E. & Kafai, Y. (Eds.) (2016). Makeology, Volume 1: Maker Spaces as Learning Environments. New York, NY: Routledge
  • Peppler,K., Halverson, E. & Kafai, Y. (Eds.) (2016). Makeology, Volume 2: Makers as Learners. New York, NY: Routledge
  • Qualifications and Curriculum Authority (QCA). (1999). The national curriculum for England: Design and technology. London: DfEE/QCA.
  • Resnick, M., Kafai, Y., Maloney, J., Rusk, N., Burd, L., &Silverman, B. (2003). A Networked, Media-Rich Programming Environment to Enhance Technological Fluency at After-School Centers in Economicaly-Disadvantaged Communities. Proposal to National ScienceFoundation.
  • Resnick, Mitchel; Amy Bruckman , Fred Martin (1996). Pianos not stereos: creating computational construction kits, interactions, v.3 n.5, p.40-50, Sept./Oct. 1996 [1]
  • Robertson, J. Good, J., Howland, K. & Macvean, A. (2013). Issues and Methods for Involving Young People in Design. In R. Luckin, S. Puntambekar, P. Goodyear, B. Grabowaki, J.Underwood, & N. Winters(Eds.), Handbook of Design in Educational Technology, (pp. 102-111) Kustannuspaikka: Routledge.978-0-9891511-0-8, http://www.inventtolearn.com/
  • Robertson, J. Good, J., Howland, K. & Macvean, A. (2013). Issues and Methods for Involving Young People in Design. In R. Luckin, S. Puntambekar, P. Goodyear, B. Grabowaki, J.Underwood, & N. Winters(Eds.), Handbook of Design in Educational Technology, (pp. 102-111). Kustannuspaikka: Routledge
  • Ryan, J. O., Clapp, E. P., Ross, J., & Tishman, S. (2016). Making, thinking, and understanding: A dispostional approach to maker-centered learning. In K. Peppler, E. Halverson, & Y. Kafai (Eds.), Makeology: The maker movement and the future of learning. New York, NY: Routledge.

S - Z

  • Sefton-Green, J. (2013). Learning at not-school. Cambridge: MIT Press.
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  • Sheridan, Kimberly; Erica Rosenfeld Halverson, Breanne Litts, Lisa Brahms, Lynette Jacobs-Priebe, and Trevor Owens (2014) Learning in the Making: A Comparative Case Study of Three Makerspaces. Harvard Educational Review: December 2014, Vol. 84, No. 4, pp. 505-531. https://doi.org/10.17763/haer.84.4.brr34733723j648u
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List of journals

  • International Journal of Arts and Technology, http://www.inderscience.com/jhome.php?jcode=ijart
    • IJART addresses arts and new technologies, highlighting computational art. With evolution of intelligent devices, sensors and ambient intelligent/ubiquitous systems, projects are exploring the design of intelligent artistic artefacts. Ambient intelligence supports the vision that technology becomes invisible, embedded in our natural surroundings, present whenever needed, attuned to all senses, adaptive to users/context and autonomously acting, bringing art to ordinary people, offering artists creative tools to extend the grammar of the traditional arts. Information environments will be the major drivers of culture.
  • International Journal of Technology and Design Education. ISSN: 0957-7572 (Print) 1573-1804 (Online) . https://link.springer.com/journal/10798
    • The International Journal of Technology and Design Education encourages research and scholarly writing covering all aspects of technology and design education. The journal features critical, review, and comparative studies. In addition, readers will find contributions that draw upon other fields such as historical, philosophical, sociological, or psychological studies that address issues of concern to technology and design education.

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