AS3 Tutorials Intermediate: Difference between revisions

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The intermediate tutorials will be written in parallel with the beginner ones. Still expect progresses to be slower here. More material needs to be covered and it starts to be slightly more complex
The intermediate tutorials will be written in parallel with the beginner ones. Still expect progresses to be slower here. More material needs to be covered and it starts to be slightly more complex


At this level; we have code spread over multiple files, class-based code organisation, inheritance, composition, dispatching events across objects, reading xml data or embedding assets stored locally.
At this level; we have code spread over multiple files, class-based code organisation, inheritance, composition, dispatching events across objects, reading xml data or embedding assets stored locally.


Gaining autonomy:
Gaining autonomy:
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* [[AS3 simple ideas]]: Coming up with suggestions of mini-games or activities that you could write that use these techniques
* [[AS3 simple ideas]]: Coming up with suggestions of mini-games or activities that you could write that use these techniques
* [[AS3 mini-game walkthrough]]: taking you through a complete example of such a mini-game.
* [[AS3 mini-game walkthrough]]: taking you through a complete example of such a mini-game.
Notes:
For teaching timer concepts, use the idea of [http://www.thinkgeek.com/geektoys/games/7b24/ stick men in a box] (no assets to create)


[[Category: Actionscript 3]]
[[Category: Actionscript 3]]
[[Category: Tutorials]]
[[Category: Tutorials]]

Revision as of 16:25, 3 November 2007

Draft

<pageby nominor="false" comments="false"/>

Stage 3 : Intermediate AS3

The intermediate tutorials will be written in parallel with the beginner ones. Still expect progresses to be slower here. More material needs to be covered and it starts to be slightly more complex

At this level; we have code spread over multiple files, class-based code organisation, inheritance, composition, dispatching events across objects, reading xml data or embedding assets stored locally.

Gaining autonomy:

  • AS3 simple ideas: Coming up with suggestions of mini-games or activities that you could write that use these techniques
  • AS3 mini-game walkthrough: taking you through a complete example of such a mini-game.

Notes:

For teaching timer concepts, use the idea of stick men in a box (no assets to create)