5e Learning cycle: Difference between revisions

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==Examples==
==Examples==
A simple description of the model and
some simple lesson plans using the model [http://cte.jhu.edu/techacademy/fellows/ullrich/webquest/ScienceLesson.html]


==References==
==References==

Revision as of 15:50, 16 June 2006

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Definition

The 5e learning cycle is an instructional design model that defines a learning sequence based on the on the experiential learning philosophy of John Dewey and the experiential learning cycle proposed by David Kolb. It is also often presented as a model that can incorporate constructivist learning theories and can be effectively used in teaching science.

The model

Engage

Here the task is introduced. Connections to past learning and experience can be invoked. A demonstration of an event, the presentation of a phenomenon or problem or asking pointed questions can be used to focus the learners' attention on the tasks that will follow. The goal is to their spark interest and involvement.

Explore

Learners should take part in activities that allow them to work with materials that give them a 'hands on' experience of the phenomena being observed. Simulations or models whose parameter can be manipulated by learners, so that they can build relevant experiences of the phenomena, can be provided. Questioning, sharing and communication with other learners should be encouraged during this stage. The teacher facilitates the process.


Explain
Elaborate/Extend
Evaluate

Examples

A simple description of the model and some simple lesson plans using the model [1]

References

[2] [3] [4]