5e Learning cycle: Difference between revisions

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==The model==
==The model==
;Engage:
;Engage:
Here the task is introduced. Connections to past learning and experience can be invoked. A demonstration of an event, the presentation of a phenomenon or problem or asking pointed questions can be used to focus the learners' attention on the tasks that will follow. The goal is to their spark interest and involvement.
;Explore:
;Explore:
;Explain:
;Explain:

Revision as of 10:27, 16 June 2006

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Definition

The 5e learning cycle is an instructional design model that defines a learning sequence based on the on the experiential learning philosophy of John Dewey and the experiential learning cycle proposed by David Kolb. It is also often presented as a model that can incorporate constructivist learning theories and can be effectively used in teaching science.

The model

Engage

Here the task is introduced. Connections to past learning and experience can be invoked. A demonstration of an event, the presentation of a phenomenon or problem or asking pointed questions can be used to focus the learners' attention on the tasks that will follow. The goal is to their spark interest and involvement.



Explore
Explain
Extend
Evaluate

Examples

References

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