Educational technology - an introduction: Difference between revisions
m (using an external editor) |
m (using an external editor) |
||
Line 92: | Line 92: | ||
'''Content''' (examples): | '''Content''' (examples): | ||
* [[e-instruction]], the content parts of [[LMS]] (e.g. [[SCORM]]/[[IMS]] [[Content Packaging]], [[CMS]], [[LCMS]] | * [[CBT]], [[e-instruction]], the content parts of [[LMS]] (e.g. [[SCORM]]/[[IMS]] [[Content Packaging]], [[CMS]], [[LCMS]]. | ||
== EduTech 2: Technologies for concept learning == | == EduTech 2: Technologies for concept learning == | ||
Line 106: | Line 106: | ||
* [[ITS]], [[computer simulation]] | * [[ITS]], [[computer simulation]] | ||
== EduTech 4: | == EduTech 4: Tutoring and collaborative learning == | ||
Goal: as above | Goal: as above | ||
'''Content''' (examples): | '''Content''' (examples): | ||
* [[ | * [[e-tutoring]], [[computer-mediated communication]], [[CSCL]] | ||
== EduTech 5: Technologies for learning in action (situated) == | == EduTech 5: Technologies for problem solving and production strategies == | ||
Goal: as above | |||
'''Content''' (examples): | |||
* [[CBL]], [[Cognitive tool]],[[groupware]], [[weblog]]s, [[e-tutoring]] | |||
== EduTech 6: Technologies for learning in action (situated) == | |||
Goal: as above | Goal: as above | ||
Line 119: | Line 125: | ||
* [[C3MS]] | * [[C3MS]] | ||
== EduTech | == EduTech 7: Other == | ||
(Maybe split into 2 chapters, one that has to do with teaching/learning and an other to do with school organization and such). | (Maybe split into 2 chapters, one that has to do with teaching/learning and an other to do with school organization and such). | ||
Line 125: | Line 131: | ||
* [[Learning objects repositories]] | * [[Learning objects repositories]] | ||
== EduTech | == EduTech 8: Integrated learning environments == | ||
Goal: Discuss global learning environments, | Goal: Discuss global learning environments (make sure that people understand that and LMS is not neutral, also discuss other alternatives) | ||
'''Content''' (examples): | '''Content''' (examples): | ||
* [[learning management | * [[learning management system]]s | ||
* [[virtual environment]] | |||
== Research and development methods (15 pages) == | == Research and development methods (15 pages) == |
Revision as of 20:49, 3 July 2006
This article or section is currently under construction
In principle, someone is working on it and there should be a better version in a not so distant future.
If you want to modify this page, please discuss it with the person working on it (see the "history")
- This is an outline for a print text on educational technology and of no interest to you for the moment .... DSchneider 18:22, 26 June 2006 (MEST)
Author: DSchneider
Version: 2 (19:09, 3 July 2006 (MEST)). See the discussion page for pointers to other versions.
Introduction (10 pages)
Definitions of the field
A short history
Schools of educational technology
- Goal: Present the major forms of educational technology research. This discussion will be picked up again in the "Research and development" section.
Content (examples):
- EduTech as a design science - part of the learning sciences
- EduTech as playfield for research on learning and cognition
- EduTech as playfield for computer science (technology driven)
Conceptual foundations ( < 20 pages )
Goal: This chapter should be short and "understandable" and demonstrate why learning and education theories are relevant for educational technology practise and research. Its purpose is not really to teach learning theory, didactics etc. but to shortly define/recall important concepts that are necessary to understand the foundations of pedagogical designs that use technology.
Learning theory
Content (examples):
- learning theory
- Behaviorism, including various schools like programmed instruction, etc.
- Cognitivism
- Constructivism, including various schools like socio-constructivism, situated cognition, etc.
Learning types, levels and style
Content:
Ergonomics and HCI
- Goal: Introduce constraints
Content:
- some words on HCI concepts and research
- cognitive ergonomics
- usability
- cognitive load theory etc. ??
Motivation and Affect
Education, pedagogy and instruction
- Goal: This should be very short and strongly be linked to learning theory and explain the difference between educational, pegagocial and instructional theory.
Content (examples):
Pedagogical strategies and tactics
- Goal: Provide a general overview, terms and well know typologies, such as Joyce, Reeves, etc.
Content (examples):
Technologies in education - an overview (20 pages)
Instructional design models in educational technology
- Goal: Reinforce the learning/teaching scenario concept and its relation to abstract design models. This is based on the previous chapter and acts as a bridge.
- Overview: instructional design model (see also various
- Contents: A good sample of designs for which use of technology is relevant. Each entry will have forward pointers to appropriate technologies. The idea is that students should be able to find out what we mean e.g. by "inquiry learning", "case-based learning", etc. and at the same time already show why and where the use of technology makes sense ...
Overview of educational technologies
- educational technologies, including a short categorization of major technologies used in education. This also will go beyound teaching/learning, e.g. include tools for student management.
Standards
- Goal: discussion of various standards and trends. Also discuss the issue here whether teaching can/should be "programmed" (e.g. with educational markup languages).
Content (examples):
EduTech 1: Technologies for facts learning / teaching
- Goal: Provide an overview of a major set of technologies used today in education, each will be linked to appropriate instructional design models/theory or other fields of applications.
Content (examples):
- CBT, e-instruction, the content parts of LMS (e.g. SCORM/IMS Content Packaging, CMS, LCMS.
EduTech 2: Technologies for concept learning
Goal: as above
Content (examples):
EduTech 3: Technologies for reasoning and procedure learning
Goal: as above
Content (examples):
EduTech 4: Tutoring and collaborative learning
Goal: as above
Content (examples):
EduTech 5: Technologies for problem solving and production strategies
Goal: as above
Content (examples):
EduTech 6: Technologies for learning in action (situated)
Goal: as above
Content (examples):
EduTech 7: Other
(Maybe split into 2 chapters, one that has to do with teaching/learning and an other to do with school organization and such).
Content (examples):
EduTech 8: Integrated learning environments
Goal: Discuss global learning environments (make sure that people understand that and LMS is not neutral, also discuss other alternatives)
Content (examples):
Research and development methods (15 pages)
Research schools in educational technology
Content:
- Overview
- design-based research
- clinical experimentation
- quasi-experimentation (ecologicallly valid experimentation)
- clinical qualitative research (e.g. qualitative cognitive science like dialog analysis)
Development methodology
Content:
- Introduction to instructional design methods
- Plus a choice of 4-5 major approaches like:
- MISA (heavy industrial)
- Kemp design model, ADDIE (medium industrial)
- Light models, such as Backwards design
- Teacher-centered lesson planning and associated tools.
Evaluation methodology
Content:
- Design / course evaluation methodology (for practicionners)
Innovation & change management
- Goal: Provide some insights on how to manage a project to introduce ICT
Content:
- General change management methodology
- Teacher development models with respect to ICT usage
The relation between research and the field
- Goal: Discuss an innovation/diffusion model and show how research and practice may influence each other. This may be merged with the previous section
Various stuff
(to put somewhere else)