X3D grouping and transforms: Difference between revisions
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== Introduction == | == Introduction == | ||
Grouping nodes organize objects in an X3D world in various ways. There existe several grouping nodes that have different functions. | |||
* '''Group''' and '''StaticGroup''' collect related nodes together. This way one can reuse it as a whole | |||
* '''Transform''' is probably the most important node. It controls position, orientation and scale of its children | |||
* '''Inline''' loads other X3D scenes | |||
* '''LOD''' (level of detail) provides different levels of geometry quality according to the user's viewpoint | |||
* '''Switch''' can be animated to select different children, one (or none) at a time | |||
* '''Anchor''' allows to define URL links to another X3D scene or other page in a web browser | |||
* '''Billboard''' allows to create a group whose geometry always faces the user | |||
* '''Collision''' provides collision detection properties between child geometry and the camera. | |||
== Credits and Copyright modificiation == | == Credits and Copyright modificiation == |
Revision as of 13:04, 6 October 2010
This article or section is currently under construction
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Introduction
Grouping nodes organize objects in an X3D world in various ways. There existe several grouping nodes that have different functions.
- Group and StaticGroup collect related nodes together. This way one can reuse it as a whole
- Transform is probably the most important node. It controls position, orientation and scale of its children
- Inline loads other X3D scenes
- LOD (level of detail) provides different levels of geometry quality according to the user's viewpoint
- Switch can be animated to select different children, one (or none) at a time
- Anchor allows to define URL links to another X3D scene or other page in a web browser
- Billboard allows to create a group whose geometry always faces the user
- Collision provides collision detection properties between child geometry and the camera.