COAP:COAP-2110/week6: Difference between revisions
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** [http://tecfa.unige.ch/guides/flash/ex/component-video-intro/flash-cs3-video-cue-events.html flash-cs3-video-cue-events.html] (use cue points to trigger animations) | ** [http://tecfa.unige.ch/guides/flash/ex/component-video-intro/flash-cs3-video-cue-events.html flash-cs3-video-cue-events.html] (use cue points to trigger animations) | ||
* Handout: [[Flash Video component tutorial]] | * Handout: [[Flash Video component tutorial]] | ||
; Using the ActionScript panel | |||
* [[Flash actions-frame tutorial]] | |||
'''Classroom activity Wednesday''': | '''Classroom activity Wednesday''': |
Revision as of 12:38, 9 February 2013
Week 6 - COAP 2110
Main theme: Importing and augmenting videos
- Term project Q/A
- Publish settings
- Flash version
- Document description !
- Generated HTML file.
- Flash Video topics
- The FLV Video playback component
- The captioning component
- Dealing with cue points (jumping to cue points, using events generated by cue points)
- Previews:
- Simple use of the FLVPLayback component
- flash-cs3-video-simple-server-caption.html (captions)
- flash-cs3-video-simple-server-caption2.html (captions)
- flash-cs3-video-simple-embedd.html (simple embedding)
- flash-cs3-video-timeline-embedd.html (embedding with animation)
- flash-cs3-video-cue-events.html (use cue points to trigger animations)
- Handout: Flash Video component tutorial
- Using the ActionScript panel
Classroom activity Wednesday:
- Download flash-cs3-video-cue-events-exercise.fla (also on the N: drive)
- Complete
Homework 6 - Week 6
- Assignment
Create a flash file that includes some video and add some "interaction" between the video and the rest. You can choose among several options:
- Add captions (text messages) to a video
- Embed the video into the timeline and add animations and/or buttons. This is probably the easiest option, but make sure that your video is not too long.
- Use cue points to generate events (most difficult option).
For each of these options, there is an example or two you can download from the Flash video component tutorial.
- Reuse of prior homework
- If you wish you may reuse artwork and animations from previous homework (in any way you like). But this is by no means an obligation nor does it have an influence on grading. However, make sure to improve drawing, animation, navigation etc. if you didn't get a top grade for previous work. Adding just some sound and a button to a not so well done prior homework will not get you a very good grade.
- Submission date and format
- To be returned by Monday, at start of week 7 lesson
- Use the following Flash file name familyname-firstname.fla, e.g.
- miller-joe.fla
- ... I must be able to distinguish these files and we want to avoid overwriting.
- Other constraints
- Reuse of artwork and movie clips: 1/3 must be drawn by yourself, max. 1/3 imported but customized, max. 1/3 imported as is. (So you also can do everything by yourself).
- There is no restriction on the subject, e.g. you can do a slide show or motion/shape/frame animations.
- You can import sound and video from any source (so the 1/3 rule doesn't apply for the video).
- You must fill in a document description using the same template as in homework 1.
- Homework projects are individual. If you work with others, make sure that the individual projects differ, i.e. the "reuse of objects" criteria above apply.
- If you reuse old homework, make sure that certain errors are fixed (e.g. use only a single non-editable object in a motion tween). Also get rid of unused tween objects in your library. These are most often indicators of badly done tweens. Finally, try to improve the aesthetics of your drawings.
- Your *.fla should be error free. No broken tweens, no strange tween objects in your library, etc.
- Evaluation criteria - bonus and malus points
As usual.
- The document description
Your xxx-xxx.fla file must include a document description.
- Insert it with menu Modify->Document
- Enter a title and description
- See the template