Ergonomics: Difference between revisions
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== Definition == | == Definition == | ||
* {{quotation | Ergonomics (or human factors) is the scientific discipline concerned with the understanding of interactions among humans and other elements of a system, and the profession that applies theory, principles, data, and methods to design in order to optimize human well-being and overall system performance (definition adopted by the International Ergonomics Association in 2000).}}([[Wikipedia:Ergonomics]] - retrieved 17: | * {{quotation | Ergonomics (or human factors) is the scientific discipline concerned with the understanding of interactions among humans and other elements of a system, and the profession that applies theory, principles, data, and methods to design in order to optimize human well-being and overall system performance (definition adopted by the International Ergonomics Association in 2000).}}([[Wikipedia:Ergonomics]] - retrieved 17:03, 9 June 2006 (MEST)) | ||
* {{quotation | "Human factors" is an umbrella term for several areas of research that include human performance, technology, design, and human-computer interaction. It is a profession that focuses on how people interact with products, tools, procedures, and any processes likely to be encountered in the modern world. [...] Areas of interest for human factors practitioners may include the following: | * {{quotation | "Human factors" is an umbrella term for several areas of research that include human performance, technology, design, and human-computer interaction. It is a profession that focuses on how people interact with products, tools, procedures, and any processes likely to be encountered in the modern world. [...] Areas of interest for human factors practitioners may include the following: workload, fatigue, situational awareness, usability, user interface, learnability, attention, vigilance, human performance, human reliability, human-computer interaction, control and display design, stress, visualization of data, individual differences, aging, accessibility, safety, shift work, work in extreme environments including virtual environments , human error, and decision making.}} | ||
workload, fatigue, situational awareness, usability, user interface, learnability, attention, vigilance, human performance, human reliability, human-computer interaction, control and display design, stress, visualization of data, individual differences, aging, accessibility, safety, shift work, work in extreme environments including virtual environments , human error, and decision making.}} | ([[Wikipedia:Human factors]] - retrieved 17:03, 9 June 2006 (MEST)) | ||
([[Wikipedia:Human factors]] - retrieved 17: | |||
== Types of ergonomics / human factors == | == Types of ergonomics / human factors == | ||
{{comment | [[User:DSchneider|DSchneider]] is not sure whether there is an universally accepted categorization of various sub-domains. Here is a flat list into which articles related to ergonomics/cognitive factors should be inserted, unless someone thinks that an overview article on ergonomics is justified:}} | |||
{{comment | [[User:DSchneider|DSchneider]] is not sure whether there is an universally accepted categorization of various sub-domains. Here is a flat list into which articles related to ergonomics/cognitive factors should be inserted, unless someone thinks that an overview article on ergonomics is justified}} | |||
* [[cognitive ergonomics]] | * [[cognitive ergonomics]] | ||
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* [[Human-computer interaction]] | * [[Human-computer interaction]] | ||
* [[Cognitive | * [[Cognitive artifact]]s | ||
* [[Cognitive tools]] | * [[Cognitive tools]] | ||
* [[Task environment]] | * [[Task environment]] |
Revision as of 16:03, 9 June 2006
Definition
- “Ergonomics (or human factors) is the scientific discipline concerned with the understanding of interactions among humans and other elements of a system, and the profession that applies theory, principles, data, and methods to design in order to optimize human well-being and overall system performance (definition adopted by the International Ergonomics Association in 2000).”(Wikipedia:Ergonomics - retrieved 17:03, 9 June 2006 (MEST))
- “"Human factors" is an umbrella term for several areas of research that include human performance, technology, design, and human-computer interaction. It is a profession that focuses on how people interact with products, tools, procedures, and any processes likely to be encountered in the modern world. [...] Areas of interest for human factors practitioners may include the following: workload, fatigue, situational awareness, usability, user interface, learnability, attention, vigilance, human performance, human reliability, human-computer interaction, control and display design, stress, visualization of data, individual differences, aging, accessibility, safety, shift work, work in extreme environments including virtual environments , human error, and decision making.”
(Wikipedia:Human factors - retrieved 17:03, 9 June 2006 (MEST))
Types of ergonomics / human factors
- DSchneider is not sure whether there is an universally accepted categorization of various sub-domains. Here is a flat list into which articles related to ergonomics/cognitive factors should be inserted, unless someone thinks that an overview article on ergonomics is justified:
- cognitive ergonomics
- Physical ergonomics
- usability
- Organizational ergonomics