Learning Object Metadata Standard: Difference between revisions

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* [http://ieeeltsc.org/ IEEE Learning Technology Standards Committee]
* [http://ieeeltsc.org/ IEEE Learning Technology Standards Committee]
* [http://ieeeltsc.org/wg12LOM/ IEEE Learning Object Metadata WG12 home page]
* [http://ieeeltsc.org/wg12LOM/ IEEE Learning Object Metadata WG12 home page]
* [[http://www.imsglobal.org/ IMS Global Learning Consortium]]
* [http://www.imsglobal.org/ IMS Global Learning Consortium]]


== References ==
== References ==

Revision as of 16:21, 20 April 2006

Definition

  • The Learning Object Metadata (LOM) standard specifies the syntax and semantics of Learning Object Metadata, defined as the attributes required to fully/adequately describe a Learning Object. Learning objects are defined here as any entity, digital or non-digital, which can be used, re-used or referenced during technology supported learning.
  • LOM is a double IEEE and IMS standard.
  • LOM is integrated in IMS Content Packaging. You can use LOM to describe the package as a whole, but also individual elements.

History

  • LOM was a reaction to Dublin Core used by many respositories, e.g. by [DSPACE]. Dublin Core was judged to be too simple for adequatly describing learning resources.
  • Originally LOM was proposed by IMS, later it was taken up by IEEE and the IEEE specification was in turn accepted by LOM. (Details are bit hairy, there are incompatibilities between older versions of different standards).

Inside LOM

There are 9 sections:

  • the General category,
  • the Lifecycle category,
  • the Metametadata category,
  • the Technical category,
  • the Educational category,
  • the Rights category,
  • the Relation category,
  • the Annotation category,
  • the Classification category

The educational category contains roughly the following elements:

Element Description
Interactivity Type

(IEEE 1484.12.1-2002)

  • active: Active learning (e.g., learning by doing) is supported by content that directly induces productive action by the learner.
  • expositive: Expositive learning (e.g., passive learning) occurs when the learner's job mainly consists of absorbing the content exposed to them.
  • mixed: A blend of active and expositive interactivity types.
Learning Resource Type

(IEEE best practice)

exercise, simulation, questionnaire, diagram, figure, graph, index, slide, table, narrative text, exam, experiment, problem statement, self assessment, lecture
Interactivity Level

(IEEE 1484.12.1-2002 but meaningful only in community practice)

very low, low, medium, high, very high
Semantic Density

(IEEE 1484.12.1-2002 but meaningful only in community practice)

very low, low, medium, high, very high
Intended End User Role

(IEEE 1484.12.1-2002)

  • teacher
  • author
  • learner
  • manager
Context

(IEEE 1484.12.1-2002)

  • school
  • higher education
  • training
  • other
Typical Age Range (range)
Difficulty

(IEEE 1484.12.1-2002 but meanigful only in a context of a community)

  • very easy
  • easy
  • medium
  • difficult
  • very difficult
typical Learning Time open text element
description open text element
language standardized def.


Standards

  • IEEE LOM Data Model Standard (1484.12.1). This part of the LOM specifies a conceptual data schema that defines the structure of a metadata instance for a learning object. This corresponds to IMS Learning Resource Meta-data Information Model 1.2.1 and 1.2.2
  • IEEE LOM XML Binding (1484.12.3). This part of the LOM standard describes an XML binding to enable the exchange of LOM instances between conforming systems that implement the 1484.12.1 data model. This corresponds to IMS Learning Resource Meta-data XML Binding.

Links

References