Courseware: Difference between revisions
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== Definition == | == Definition == | ||
There exist many definitions, some of which are not compatible. But usually, the difference is scope. | There exist many definitions, some of which are not compatible. But usually, the difference is in scope. | ||
More narrow view: | |||
* Educational Software for mostly self-paced learning | * Educational Software for mostly self-paced learning, e.g. based on [[programmed instruction]] or [[mastery learning]] | ||
* [[ | * Any sort of [[computer-based training]] software | ||
Some people also would add these categories: | |||
* Educational software designed for classroom use | |||
* [[Computer-based learning]] software. | |||
* Teaching Material that can be used for self-teaching | * Teaching Material that can be used for self-teaching | ||
We prefer the general vague definition: | We ([[User:DSchneider|DSchneider]]) prefer the general vague definition: | ||
* Courseware is technology-supported teaching and learning material | * Courseware is technology-supported teaching and learning material | ||
Finally, for some people '''courseware''' is almost analogous for [[educational technology]] or at least the non-human parts thereof: | |||
# [[Programmed instruction]] (transfer of content proceeds step-by-step) | |||
# [[Computer-Assisted Instruction]] (Drills and Tutorials) and [[e-learning]] | |||
# Intelligent Computer Assisted Instruction (ITS Tutorials) | |||
# [[Computer-based learning]] (Simulations, Hypertext, [[microworld]]s) | |||
# [[Intelligent learning environment]]s (microworlds + electronic tutors, helpers, experts) | |||
# [[Cognitive tool]]s, e.g. Cognitive Learning Support Environments (e.g. [[hypertext]]s) or Knowledge Construction Environments | |||
In this perspective, the learning material contains what has to be learned in a very broad sense (e.g. knowing what, knowing how). It can be computational in various ways (exploratory hypertext, lesson and task oriented hypertext, simulation software, task solving environments, etc.) | |||
[[Category:educational technologies]] | [[Category:educational technologies]] |
Revision as of 20:52, 4 April 2006
Definition
There exist many definitions, some of which are not compatible. But usually, the difference is in scope.
More narrow view:
- Educational Software for mostly self-paced learning, e.g. based on programmed instruction or mastery learning
- Any sort of computer-based training software
Some people also would add these categories:
- Educational software designed for classroom use
- Computer-based learning software.
- Teaching Material that can be used for self-teaching
We (DSchneider) prefer the general vague definition:
- Courseware is technology-supported teaching and learning material
Finally, for some people courseware is almost analogous for educational technology or at least the non-human parts thereof:
- Programmed instruction (transfer of content proceeds step-by-step)
- Computer-Assisted Instruction (Drills and Tutorials) and e-learning
- Intelligent Computer Assisted Instruction (ITS Tutorials)
- Computer-based learning (Simulations, Hypertext, microworlds)
- Intelligent learning environments (microworlds + electronic tutors, helpers, experts)
- Cognitive tools, e.g. Cognitive Learning Support Environments (e.g. hypertexts) or Knowledge Construction Environments
In this perspective, the learning material contains what has to be learned in a very broad sense (e.g. knowing what, knowing how). It can be computational in various ways (exploratory hypertext, lesson and task oriented hypertext, simulation software, task solving environments, etc.)