X3D grouping and transforms: Difference between revisions

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== Introduction ==
== Introduction ==


Grouping nodes organize objects in an X3D world in various ways. There existe several grouping nodes that have different functions.


* '''Group''' and '''StaticGroup''' collect related nodes together. This way one can reuse it as a whole
* '''Transform''' is probably the most important node. It controls position, orientation and scale of its children
* '''Inline''' loads other X3D scenes
* '''LOD''' (level of detail) provides different levels of geometry quality according to the user's viewpoint
* '''Switch''' can be animated to select different children, one (or none) at a time
* '''Anchor''' allows to define URL links to another X3D scene or other page in a web browser
* '''Billboard''' allows to create a group whose geometry always faces the user
* '''Collision''' provides collision detection properties between child geometry and the camera.


== Credits and Copyright modificiation ==
== Credits and Copyright modificiation ==

Revision as of 14:04, 6 October 2010

Draft

This article or section is currently under construction

In principle, someone is working on it and there should be a better version in a not so distant future.
If you want to modify this page, please discuss it with the person working on it (see the "history")

Introduction

Grouping nodes organize objects in an X3D world in various ways. There existe several grouping nodes that have different functions.

  • Group and StaticGroup collect related nodes together. This way one can reuse it as a whole
  • Transform is probably the most important node. It controls position, orientation and scale of its children
  • Inline loads other X3D scenes
  • LOD (level of detail) provides different levels of geometry quality according to the user's viewpoint
  • Switch can be animated to select different children, one (or none) at a time
  • Anchor allows to define URL links to another X3D scene or other page in a web browser
  • Billboard allows to create a group whose geometry always faces the user
  • Collision provides collision detection properties between child geometry and the camera.

Credits and Copyright modificiation