Educational design language: Difference between revisions

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* [[CompendiumLD]]. A concept map editor for learning design. Compendium LD maps also could be given to learners.
* [[CompendiumLD]]. A concept map editor for learning design. Compendium LD maps also could be given to learners.


=== Formalisms and tools different from IMS LS ===
=== Formalisms and tools different from IMS LD ===


Attemps to enlargen or to modify the IMS-LD framework. These projects include their own meta-model (i.e. their representation of what a pedagogical scenario is) plus a toolkit for design and execution. Most are still very much under development.
Attemps to enlargen or to modify the IMS-LD framework. These projects include their own meta-model (i.e. their representation of what a pedagogical scenario is) plus a toolkit for design and execution. Most are still very much under development.


* [[Learning design language]] (LDL)
* [[:fr:Learning design language]] (LDL)
* [[Modèle conceptuel ISIS]]
* [[:fr:Modèle conceptuel ISIS]]


=== Design and execution systems in production ===
=== Design and execution systems in production ===


Il s'agit de systèmes opérationnels qui permettent de produire et d'exécuter des scénarios. LAMS comprend un éditeur visuel de conception en ligne.
This category includes operational online authoring and execution systems that support [[learning design]]. LAMS has a visual design editor, CeLS a forms-based interface.


* [[LAMS]] (voir aussi [[LAMS]]) (système d'édition/exécution learning design)
* [[LAMS]] (voir aussi [[LAMS]]) (système d'édition/exécution learning design)
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=== CSCL research ===
=== CSCL research ===


Le monde du [[en:CSCL]] a aussi commencé a réfléchir sur une manière de représenter ce qu'ils appellent des macro-scripts de façon plus structurée.
The [[CSCL|Computer-supported collaborative learning]] (CSCL) community also started to work modelling what they called scripts and to develop notational systems, e.g. see Kobbe et al. (2007) or Dillenbourg & Tchounikine (2007).


* [[Script collaboratif (Kaleidoscope)]] (voir aussi anglais: [[CSCL script]]) pour le concept
* See [[CSCL script]]) for the concept
* [[CPM]] (outil développé dans le cadre d'une thèse, disponible mais pas forcément encore en développement)
* [[CPM]] (a UML profile and system somewhere in between CSCL and learning design)
* [[Collage]] A macro-script configuration tool (based on the idea of flow patterms)
* [[Cool Modes]] A system that includes several visual design tools for learners (and teachers). There exist also other [[microworld]] systems that include visual design languages.


=== Autres formalismes ===
=== Other formalisms ===


IMS SS est un langage développé dans la logique des logiciels EAO / pédagogie de maîtrise. Il fait partie du profil SCORM 2004, une norme qu'on retrouve déjà dans l'industrie, mais pas du tout dans les [[LMS]] utilisé dans l'éducation universitaire.
IMS Simple sequencing is a formalism that supports [[mastery learning]]. It is included in the SCORM 2004 profile (version 3 and later), but it is very difficult to find an [[LMS]] and design tools that support this standard.


* [[IMS Simple Sequencing]] (IMS SS, schéma)
* [[IMS Simple Sequencing]] (IMS SS, XSD schema)
* [[Reload Editor]] permet d'éditer IMS SS, mais ce n'est pas facile ...
* [[Reload Editor]]. The latest version can edit IMS SS, but it's not simple.


=== Systèmes centrés sur le contenu ===
=== Systems that focus on the semantics of contents ===
Ces formalismes et l'outillage associés permettent de rédiger et de déployer des textes pédagogiques rédigés selon une ou plusieurs "méthodes".
 
* [[Learning Material Markup Language]] (schéma et outil d'édition/exportation)
These formalisms and associated tools allow to create pedagogical documents with semantic structure (and therefore markup).
* [[eLML]] (schéma et outil d'édition/exportation de textes pédagogiques)
 
* [[Learning Material Markup Language]] (schema and editing/export tool to HTML/SCORM 1.2)
* [[eLML]] (schema, editing and export to HTML/SCORM 1.2)


=== Systèmes légers ===
=== Systèmes légers ===
Line 148: Line 152:


* Dessus, Philippe et Schneider, Daniel Scénarisation de l'enseignement et contraintes de la situation, In J.-P. Pernin & H. Godinet (2006). (Eds.), Colloque Scénariser l'enseignement et l'apprentissage : une nouvelle compétence pour le praticien ? (pp. 13-18). Lyon : INRP. [http://web.upmf-grenoble.fr/sciedu/pdessus/scenario06.pdf PDF]
* Dessus, Philippe et Schneider, Daniel Scénarisation de l'enseignement et contraintes de la situation, In J.-P. Pernin & H. Godinet (2006). (Eds.), Colloque Scénariser l'enseignement et l'apprentissage : une nouvelle compétence pour le praticien ? (pp. 13-18). Lyon : INRP. [http://web.upmf-grenoble.fr/sciedu/pdessus/scenario06.pdf PDF]
* Dillenbourg, P. & P. Tchounikine (2007). Flexibility in macro-scripts for computer-supported collaborative learning, Journal of Computer Assisted Learning, 23 (1). [http://dx.doi.org/10.1111/j.1365-2729.2007.00191.x DOI 10.1111/j.1365-2729.2007.00191.x]
* Dillenbourg, Pierre & Patrick Jermann (2007), Designing Integrative Scripts. In: Fischer, F., Kollar, I., Mandl, H., Haake, J. (eds.): Scripting Computer-Supported Collaborative Learning. Cognitive, Computational, and Educational Perspectives. Springer, New York.


* Fowler, M., UML distilled: A brief guide to the standard object modeling language. Addison Wesley, Boston, MA, 2003.
* Fowler, M., UML distilled: A brief guide to the standard object modeling language. Addison Wesley, Boston, MA, 2003.
Line 164: Line 172:


* Griffiths, D. et Blat, J. (2005). The role of teachers in editing and authoring units of learning using IMS learning design. Advanced Technology for Learning, 2(4). [http://www.opendockproject.org/documents/background_papers/atl_05_10/attach/griffiths_atl_2005.pdf PDF] and [http://hdl.handle.net/1820/586 PDF]
* Griffiths, D. et Blat, J. (2005). The role of teachers in editing and authoring units of learning using IMS learning design. Advanced Technology for Learning, 2(4). [http://www.opendockproject.org/documents/background_papers/atl_05_10/attach/griffiths_atl_2005.pdf PDF] and [http://hdl.handle.net/1820/586 PDF]
* Kobbe, L. Weinberger, A. Dillenbourg, P. Harrer, A. Hämäläinen, R. Hàkkinen, P. Fischer, F. (2007). Specifying computer-supported collaboration scripts, International Journal Of Computer-Supported Collaborative Learning, 2 (2-3) 211-224.


* Koper R. (2001) "Modelling Units of Study from a pedagogical perspective: The pedagogical metamodel behind EML" Technical Report OUNL June, 2001 http://eml.ou.nl
* Koper R. (2001) "Modelling Units of Study from a pedagogical perspective: The pedagogical metamodel behind EML" Technical Report OUNL June, 2001 http://eml.ou.nl

Revision as of 14:18, 19 February 2009

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Definition

And educational design language is a notation system for creating educational designs, e.g. courses, modules, or scenarios.

An educational design language is “a tool that designers use to communicate designs, plans, and intentions to each other and to the users of their artifacts” (Botturi, 2006: 268). “Notational systems, used in mature fields of study, are closely related to design languages. The future of a technological field depends on the ability to communicate ideas and changes with others in the field. Instructional technology is one field that can benefit from a notation system enabling designers to duplicate, execute, and communicate their ideas” (Waters & Gibbons 2004: 57).

Types of design languages

Botturi, Derntl,Boot & Figl (2006) propose a classification system to describe educational design langages. See also Developing design documents (3D) model.

  • Stratification: flat or layered. Is there unique representation or are there several "tools" to describe various objets like in coUML ?
  • Formalization: between formel or informel. E.g. UML and XML-based vocabularies are both formal languages.
  • Elaboration: conceptual, specification or implementation. These levels are based on the UML model (Fowler, 2003): the conceptuel level allows to gain a global view of a design and its rationale, the specification includes all the details, and the implementation level includes includes sufficient precision to create executive code. E.g. CompendiumLD is a concept map edito, coUML can be considered a set of specification languages, the LAMS editor produces directly executable code.
  • Perspective: singular or multiple. Is there a same view or different views to describe a design? E2ML for instance allows to model both structural and temporal relations between activities.
  • Notation system: none, textual, visual. If there is a notation system, it can be either visual (e.g. like in the informal CompendiumLD editor or a formal UML-derived language) or textual like the typical XML-based educational modeling languages like IMS Learning Design.

A list of systems for educational design

This list puts together systems for educational design into some more or less "natural" categories. We don't include just design languages, but systems that in one way or another support pedagogical design. Simple content-based e-learning languages and tools are not included of course...

IMS Learning Design and basic editors

IMS Learning Design is a formal langage (UML and XML) that is standardised. Designers are not really expected to directly use this language, it's rather expected that they use a high-level editor that then can export to IMS LD. In the same way the e-learning content editors don't need to understand SCORM 1.2.

Design tools that can export to IMS-LD or another executable formalism

There exist several variants. This category includes both visual design tools and form-based editors. Some of them can export to IMS LD. Some are general purpose and some like collage are specialized. Some tools are operational, some just research systems.

Visual design/modelling languages

Some designers use one or several UML languages like UML activity diagrams. Other extend the UML framework and others use their own notational system. Most of these systems are only used by a very small population. Except for the UML tools which are popular in computer science, these languages are all very recent. Usually, they don't produce executable code.

  • BPEL (Business Process Execution Language, used in Model-Driven Learning Design)
  • UML (in particular UML class diagrams and UML activity diagrams)
  • E2ML Visual scenario design language
  • coUML Visual scenario and content design language
  • PALO Visual scenario design language
  • poEML Visual collaborative scenario design language

Visual design languages

Same as above, but easier to use, since not formal. Doesn't produce executable code.

  • CompendiumLD. A concept map editor for learning design. Compendium LD maps also could be given to learners.

Formalisms and tools different from IMS LD

Attemps to enlargen or to modify the IMS-LD framework. These projects include their own meta-model (i.e. their representation of what a pedagogical scenario is) plus a toolkit for design and execution. Most are still very much under development.

Design and execution systems in production

This category includes operational online authoring and execution systems that support learning design. LAMS has a visual design editor, CeLS a forms-based interface.

  • LAMS (voir aussi LAMS) (système d'édition/exécution learning design)
  • CeLS

CSCL research

The Computer-supported collaborative learning (CSCL) community also started to work modelling what they called scripts and to develop notational systems, e.g. see Kobbe et al. (2007) or Dillenbourg & Tchounikine (2007).

  • See CSCL script) for the concept
  • CPM (a UML profile and system somewhere in between CSCL and learning design)
  • Collage A macro-script configuration tool (based on the idea of flow patterms)
  • Cool Modes A system that includes several visual design tools for learners (and teachers). There exist also other microworld systems that include visual design languages.

Other formalisms

IMS Simple sequencing is a formalism that supports mastery learning. It is included in the SCORM 2004 profile (version 3 and later), but it is very difficult to find an LMS and design tools that support this standard.

Systems that focus on the semantics of contents

These formalisms and associated tools allow to create pedagogical documents with semantic structure (and therefore markup).

Systèmes légers

Il s'agit ici de ce qu'on appelle souvent "teacher tools", c.a.d des outils qui lui permettent de préparer des leçons, sans trop insister sur la scénarisation.

Alternatives (parfois des anti-modèles

Langages de conception multimédia visuels

Dépositoires

Des sites web qui permettent de mutualiser des scénarios. Certains de ces outils ont un dépositoire associé (c.f. learning object repository. Parfois il est même intégré avec l'outil. Voici quelques exemples:

  • Cloudworks est un dépositoire
  • Des systèmes comme LAMS ont une community page ou on peut enregistrer et télécharger des paquets LAMS.
  • Dans des systèmes comme CeLS, le dépositoire est intégré dans le logiciels

Links

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Acknowledgement: This article or part of this article has been written during a collaboration with the EducTice group of INRP, which attributed a visiting grant to DKS in january 2009.