Help:ICOOL 2007 e-learning 2.0 talk
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e-learning 2.0 talks
This is part 2 of my Icool2007 contributions, i.e. a resource page for my keynote talk and a second talk in the same area. Part 1 is a ICOOL 2007 workshop on educational modeling languages.
Speaker: Daniel K. Schneider, TECFA, University of Geneva
- ICOOL 2007
- 3rd International Conference on Open and Online Learning
- Pedagogical Scripting for Open and Distance Learning (ODL)
- 11-14 June 2007, Hotel Equatorial, Penang, Malaysia
- Organised by the VCILT, University of Mauritius in partnership with the School of Distance Education, Universiti Sains Malaysia
Keynote: E-learning 2.0 - Social Computing in the Future of Learning Technologies
E-learning 2.0 can be defined in terms of "learning as a network phenomenon". This includes shared user-generated contents (eg. Wikipedia), use of social networks, presence in virtual on-line communities, mashups of information feeds and other "web 2.0" services and finally personal learning environments.
Todays dominant learning technology - at least in the "institutional" discourse - are so-called learning management systems (LMS). LMSs are a combination of CBT (70's) and computer-mediated communication (80'), i.e. organized sequences of standardized contents (if possible) plus on-line tutoring within closed environments. Currently, research and development in e-learning focuses a lot on so-called activity-based designs, e.g. the idea is to integrate IMS Learning Design or CSCL scenarios. On the other hand, today's strongest grassroots movement can be labelled "e-learning 2.0" in reference to "web 2.0" and it focuses on user empowerment and knowledge building communities.
Frankly speaking, I wasn't too happy with those slides. But then it was my first talk ever about web 2.0 in education. I need some more thinking and experience before I can give a power talk. So the talk itself could have been better too. Université de la Réunion has it online:
- Page with a link (voice only, you have to synchronize yourself, in addition I did some real-time overlay drawings ...)
Resources regarding my talk
- Why e-learning 2.0 ?
- The nature of the Internet, andof the people using the Internet has begun to change. There are many free on-line services (list of web 2.0 applications) and some of them are inherently social.
- The social software formula:
(tools + services + aggregation)^scale
- Technology that is under the control of the teacher empowerment / Teacher empowerment
- Improved user experience (based on AJAX)
- Flexibility: E-learning has the potential to become far more personal, social and flexible, i.e. integrate needs of (almost) all stakeholders.
- The technology
- social software like:
- Sharable applications
- Learner-controlled environments
- Product-oriented activities
- Project-oriented teaching
- e.g. light-weight C3MS project-based learning models built with with webtops, web widgets, office 2.0 tools etc.)
- Related initiatives
- Second generation e-learning frameworks
- Policy issues
- FOSS, Open educational resources and Open content
- Will institutions accept teacher configured environments ?
E-learning 2.0 - Orchestration of light-weight pedagogical scenarios with webtops
I didn't use slides for this talk. But I made a Pageflakes demo with both a new pageflake and then with my http://www.pageflakes.com/daniel.schneider/ pages. The demo didn't go too well since connections were slow and I forgot my password. I like risks, i.e. the demo was about creating a learning environment in 15 minutes without preparations or cheating ... and I indeed didn't prepare a thing, not even brought my own laptop :) But participants got the message and showed interest for that kind of new light-weight webtop technology.
Mashup applications allow to combine contents and services from two or more sources. There are two kinds. (1) Webtops allow to to create personal and/or shared environments that aggregate various information feeds, simple tools or interfaces to various web 2.0 applications from other providers. (2) Programmers may also create mash-up web widgets, e.g. application artifacts resulting from the assembly of other web 2.0 services. In this case: Web Mashup = API  + API  + API [N].
Both variants of this e-learning 2.0-capable technology are of interest to teachers:
- A teacher can easily create a light-weight teaching and learning environment with a webtop, using existing applications
- Teachers can try to lobby programmers or even webtop providers to produce more widgets of interest to education.
I will only present 2-3 slides, then give an oline demo that shows how to configure a webtop to support simple pedagogical scenarios. I also will allow time for discussion and tell what I feel is missing ...
Resources for my presentation
- Webtops can be small scale personal learning environments. A teacher can encourage students to build a sort of private information portal, You can build start pages for your students. These start pages may include widgets to search information, information feeds, etc. plus links to other on-line services used in class, e.g. a mediawiki.
- Students can build learning e-portfolio or project-related "themed" pages, i.e. be engaged in a form of digital storytelling.
- With Webtops we can build environments that can be used to drive activity-based and project-oriented teaching. It's an alternative to teaching with a C3MS and that in the long run should have more potential. In the short run you gain from not having to install your portal (which has become an increasing hassle because of all the inherent security problems PHP applications seem to have). See the C3MS project-based learning model revisited. See also my ICOOL 2003 talk that sort of layed the foundations of this techno-pedagogical design model.
- Technology-related articles
- Webtop, Pageflakes (first 3 parts).
- web 2.0, AJAX, web widget, digital identity, Universal Widget API (Netvibes), Programming your own Pageflakes ... for technical readers
- rich internet application, virtual office, list of web 2.0 applications, social software
- Conceptual articles
- Many, e.g. start from instructional design model