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Educational design models and methods (draft)

Daniel K. Schneider (ed.)

Overviews
Instructional design model
Project-oriented learning
Case-based learning
Educational design language
Problem-based learning
Inquiry-based learning
Project-based learning
Lesson planning
First principles of instruction
Sandberg learning environment functions
Design methods
Instructional systems design
ADDIE
Aesthetic principles for instructional design
Agile learning
Backwards design
Bricolage
Collaborative Face to Face Educational Environment
Competence map
Gerlach and Ely design model
Instructional curriculum map
Kemp design model
Kirschner six-stage procedure
Knirk and Gustafson design model
Lecturing
MISA
Madeline Hunter method
Medium-based design
Narrative diagram
Pebble in the pond
Phoebe pedagogic planner
R2D2
Rapid prototyping
Reeves multimedia design model
Systematic Design of Instruction
TILT design
WIPPEA
Instructional design models
CRESST learning model
4C/ID
5e Learning cycle
5e's of education
7e Learning cycle
8 learning events model
ABAHCOCOSUCOL
ARCS
Advance Organizer
Advance backward design organizer
Aesthetic principles for instructional design
Anchored instruction
C3MS project-based learning model
C5 simulation framework
Campbell-Lom mentoring model
Carroll model of school learning
Cognitive flexibility hypertext
Cognitive flexibility theory
Cognitive load
Collaborative Face to Face Educational Environment
Community of inquiry model
Component display theory
Computer simulation
Constructivist emotionally-oriented model
Cybergogy
Direct instruction
Discovery learning
Dukes simulation and gaming model for sociology teaching
E-moderation five-stage model
E-tivity
Eight-component framework for e-learning
Elaboration theory
Engagement theory
Exploratory learning
FEASP
Felder design model
Gerson's e-class
Hypermodel
Hypertext
Instructional time
Instructional transaction theory
Laurillard conversational framework
Learning by design
Learning by teaching
Textbook writing tutorial
Learning sequence
Learning to teach with technology model
Madeline Hunter method
Mastery learning
Medicine Blends Computers and PBL
Mentoring
Microlearning
MiniQuest
Minimalist instruction
Model-based learning
Moursund project-based learning model
Nine events of instruction
POME
Peer-to-peer learning
Phoebe pedagogic planner
Programmed instruction
Progressive project assignment
Project-based science model
Project-methodology-based learning
R2D2
Scaffolded knowledge integration
Science writing heuristic
Self-regulated strategy development model
Shuell model of learning functions
Simulation
Super motivation
Taba teaching strategy model
Team learning
Teleteaching
Trialogical learning
Universal design for learning
WIPPEA
WebLabs model
WebQuest
Wiki-supported project-oriented learning
Writing-to-learn
Educational modeling languages and standards
Educational modeling language
Educational design language
Design language
Learning design
BPEL
CPM
CSCL script
Cloudworks
CoUML
Collaborative Face to Face Educational Environment
Collage
Compendium LD
Developing design documents (3D) model
E2ML
ELML
IMS Content Packaging
IMS Learning Design
IMS Simple Sequencing
LAMS
Learner interaction scripting language
Learning Material Markup Language
Learning activity reference model
Learning Object Metadata Standard
Learning object standard
Learning sequence
ModX
Narrative diagram
PALO
Pedagogical vocabulary
SCORM 1.2
Subject heading
Tailorability
TeachML
UML activity diagram
UML behavioral modeling
UML class diagram
Unified modeling language
Xerte
Software and services (some)
CeLS
Celtx
DialogPlus Toolkit
EXe
EduWeaver
LAMS
Learning management system
ModX
MOTPlus
OASIF
Phoebe pedagogic planner
ReCourse editor
Reload Editor Tutorial
Reload Editor