Design pattern

The educational technology and digital learning wiki
Revision as of 16:02, 9 February 2007 by Kalli (talk | contribs) (→‎References: ref)
Jump to navigation Jump to search

Draft

Definition

“The concept of a pattern language has been developed by Christopher Alexander and his colleagues in architecture and urban design. In brief, a pattern language is a network of patterns of varying scales; each pattern is embodied as a concrete prototype, and is related to larger scale patterns which it supports, and to smaller scale patterns which support it. The goal of a pattern language is to capture patterns in their contexts, and to provide a mechanism for understanding the non-local consequences of design decisions.” (Erickson)

“A pattern language is a system of best practices for a given field of endeavor. Each practice is expressed as a pair of statements: one statement describes a conflict and the other a resolution to that conflict.” (Weinstein 2007)

Design patterns in education

Links

References

  • Alexander, C. A (1979) Timeless Way of Building. New York: Oxford University Press.
  • Alexander, C., Ishikawa, S., Silverstein, M., Jacobson, M., Fiksdahl-King, I., & Angel, S. A (1977) A Pattern Language. New York: Oxford University Press.
  • Erickson, T. "Lingua Francas for Design: Sacred Places and Pattern Languages." In The Proceedings of DIS 2000 (Brooklyn, NY, August 17-19, 2000). New York: ACM Press, 2000, pp 357-368. HTML
  • Thomas Erickson, Supporting Interdisciplinary Design: Towards Pattern Languages for Workplaces, HTML
  • Richard N Griffiths, Don't Write Guidelines ­ Write Patterns!, HTML